The Aniimo Homeland feature allows you to decorate and upgrade your own RV. You can set your Aniimo to work as they help out with the Homeland progression, utilising exclusive Homeland abilities and providing combat buffs.
Chill out with your Prismana Aniimo at the RV Park, but if you’re struggling to get Prismana forms, you could try using an Aniimo Prismana Crystal.
Aniimo Homeland
Whilst exploring Idyll, you might have found the random RV Parks where players have decorated their RV homes. At first, you can only browse, rather than get your own RV, but once you progress through the main story, you’ll unlock the required questline.
Even when away from your Homeland and RV, the Aniimo there are busy working, so you don’t have to actively hover around to progress. There are orders to work towards and things to sell for resources. You can also plant seeds to manage produce, all the while increasing your RV level, with plenty of rewards to obtain.
There are currently 4 RV Parks: Sea of Flowers, Nimbus Fields, Echoback Landing, and Driftwise Meadow.
How to Unlock Homeland
The required questline is ‘Prologue: Wondrous RV’, which you can pick up from the NPC called Fannie. You can’t find her until you’ve progressed through the main story, so make sure to keep checking the map. Plus, the Homeland option will be available on the in-game menu once it’s available.
You need to progress through the Sea of Flowers section of the main story quests. Eventually, you’ll speak with Wally as part of a quest, which then sends you to Dr Lewis to complete your training for Student Level II.
To find the required quest for unlocking the Homeland, open the Elite Trainer menu to find the ‘Own Your Homeland’ quest. Make your way to the marked location to speak with Fannie, who teaches you all about the RV homes.
After speaking with Fannie, you unlock your RV/Homeland.
Aniimo Homeland Abilities
Some Aniimo have special abilities that can only be used on your Homeland plot. These abilities include Hauling, Artisanship, Leisure, and Perfumery. Elements also matter, playing important roles in the overall Homeland.
Abilities
Hauling
Picks up produce and takes it to the Homeland’s storage. Especially useful for when there is lots of produce to collect.
Aniimo:
Bailite, Baleetle, Bonesky, Bouldus, Budclaw, Cozite, Cubbo, Emberpup, Fenmane, Fenrier, Fentuft, Flameruff, Geoclaw, Geodeback, Glacy, Glynsera, Grizbo, Helgon, Helion, Helmut, Helmwhelp, Infergon, Inferlupa, Jawling, Lavazar, Leafy, Lunara, Magmarex, Minespine, Pawney, Pebbling, Pranky, Rookey, Scorchhowl, Shrubclaw, Skippy, Tuckin, and Waleetle
Artisanship
Crafts a variety of goods at the Crafting Table and Woodworking Bench.
Aniimo:
Besauce, Blazen, Bolty, Budsquire, Bulbly, Dazman, Eklue, Eko, Fulmintis, Hexxin, Ignitis, Luminelle, Melloblum, Pomawk, Pomegg, Squarrel, Squashel, Thornblade, Veilfloat, and Wisptis
Leisure
Produces items when they play. Requires the Floral Windmill, Tidewhisper Sandcastle, Starfall Hammock, Dewy House, or the Nimbus Bed.
Aniimo:
Celestis, Dewy, Dreaple, Flutternym, Fragrancier, Gracewing, Iris, Irisal, Irisalis, Nimbi, Panpanta, Piopiota, Popota, Sheldon, Shelly, Sherro, Somniwing, Stellarys, Susuta, and Turbo
Perfumery
Works at the Phonolfactory Table.
Aniimo:
Dewy and Fragrancier
Elements
Fire
Providing heat to your Homeland, smelting, and cooking dishes.
Light
Lighting up your Homeland.
Lightning
Utilising electricity.
Grass
Gathering resources in the wild and planting seeds on your Homeland plot.
Earth
Unlocking land and mining.
Ice
Keeping your Homeland plot cool.
Water
Collecting water, watering plants, and brewing.
Wind
Controlling air for processing.
Dark
Harvesting, cutting, drying, and pickling products.
Combat Buffs
Depending on the elements of the Aniimo you leave at the RV, you unlock combat buffs.
Fire
Increases Fire DMG and Fire Resistance
Lightning
Increases Lightning DMG and Lightning Resistance
Grass
Increases Grass DMG and Grass Resistance
Ice
Increases Ice DMG and Ice Resistance
Water
Increases Water DMG and Water Resistance
Wind
Increases Wind DMG and Wind Resistance
Earth
Increases Earth DMG and Earth Resistance
Dark
Increases Dark DMG and Dark Resistance
Light
Increases Light DMG and Light Resistance
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