Ryujin Psyche Index [Rarities, Buffs, and Rules]

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There are 4 rarities of Psyche in Ryujin, but this doesn’t always mean the rarest are better. Sometimes, it all depends on your play style in Ryujin and whether any of your stats need a little boost. You should also learn about the Ryujin Cards, which can affect your Fighting Style and Mode.

Ryujin Psyche

Think of Psyches as somewhat like traits. The Psyche you get when rolling is determined by each rarity’s drop chance.

Mythic

0.5% drop chance.

Monopoly

You earn 50% more money from all sources

Perfected Genes

Stats gain 33% faster

Perfected Vessel

Modes last 50% longer and the Mode Bar charges 33% faster

Honed Reflexes

Fighting Reflexes charge 33% faster

Hemorrhage

Damage Over Time effects last 50% longer

Battle Scars

For every scar you have, your DMG increases by 3% and debuffs from Injuries are reduced by 25%

Prodigy

You can learn Pure skills whilst only having 3 Style skills

Iron Mountain

Blocks protect you from all directionsWhen you are Guard Broken, the stun duration is 20% shorter, and you take 20% less DMGIf you hold Block, your Stamina depletes by 2% every second

Savant

Style Mastery buff increases by 15%, but your Skills deal 30% less DMG

Genius Mentor

XP boost from each Disciple increases to 5%, and the difference between each of the Disciple boosts per rank increases to 4%

Indefatigable

Stamina consumption reduces by 33%Poise activates earlier by 1 hit, and Poise gain increases by 0.2

Dracula

Replenish 50% of Damage Over Time attacks

Last Stand

When you are hit by an attack that would usually knock you down, your HP remains at 1, and you do not take DMG for 10 seconds. Your DMG increases by 20% for these 10 seconds, and once the effect ends, you are then knocked down

Battle Knowledge

When you are hit while blocking, Evasive charges 20% fasterWhen you use Evasive, your HP replenishes by 5% and your Stamina by 20%

Legendary

4.5% drop chance.

Survivor

15% chance to get back up after being knocked down with 20% HP

Ghost Fist

15% chance of successfully landing a hit twice, with the second hit dealing 50% DMG

Menace

When you knock players down, you instantly grip them

Life Steal

You have a 5% chance to replenish 5% of your HP when you hit the enemy

Superior Genes

Stats gain 15% faster

Berserk

When your HP is below 30%, you deal 15% more DMG

Chosen

You are immune to the negative effects of any Mode

Muscle Man

Muscle Gain increases by 33% and Muscle Loss decreases by 10%

Speed Surge

Running Speed increases by 12.5%

Focused

The Perfect Block window increases by 20%

Martyr

When you are knocked down, the enemy who attacked you takes 20% more DMG for 15 seconds

Upgraded Metabolism

Hunger depletes 50% slower

Sadist

For every Guard Break you do, you deal 5% more DMG, capping at 15%, disappearing when you have not performed a Guard Break for 30 seconds

Impatient

Damage Over Time effects that you inflict are fully applied instantly, but they deal 33% less DMG

Principal

You can accept up to 5 Disciples at once

Foresight

When landing a Perfect Block, the DMG of your next attack increases by 10% for 3 seconds

Combatant

Blindness Gain is reduced by 50%, and your skills have an additional Bone Breaking count

Depraved

You have a 1.5% higher chance of inflicting cuts. All inflicted cuts deal 1% True DMG

Lucky

Boss drop chances increase by 50%

Unyielding

You do not pass out when your Stamina reaches 0%, but your skills go on a 15-second cooldown, and you cannot dash or run until your Stamina replenishes to 35%

Indomitable Will

You are immune to Fatigue buffs, and you can take 5 more counts before your bones break

Rare

35% drop chance.

Absorber

You have a 5% chance of not taking DMG when hit

Merchant

Items are 25% cheaper

Scammer

There is a 5% chance of an item being free

Glass Cannon

You take 10% more DMG, but you deal 10% more DMG

Aggressive

Strong Attacks deal 25% more DMG

Enhanced Genes

Stats gain 5% faster

Business Man

You get 10% more money from all sources

Hoarder

You can hold 3 more of any item

Soultaker

You grip people twice as fast

Criminal

Earn 25% more money when robbing

Insured

When you are robbed, they only take half the usual amount of money

Carnivore

When you grip a player, your Hunger increases by 10%

Fighting Genius

Requirements for Fighting Styles are 7% lower

Pain Resistant

You are immune to low HP debuffs

Tiger Vessel

Modes last 10% lunger and the Mode Bar charges 10% faster

Bodybuilder

Muscle Gain increases by 25%

Loyal Dog

You deal 25% less DMG to members of your party

Vampirism

Replenish 15% of your HP by gripping someone

Psychopath

When you grip someone, your Run Speed increases for 10 seconds

Emperor

You get 25% more money from Districts and you can claim Districts 33% faster

Brawler

DMG increases by 5%

Kinesthetic Learner

Battle XP Boost from Teachers increases by 30%

Tough Skin

You do not get cuts from attacks

Vicious

You have a 1% chance for an attack to change the enemy’s cuts to scars

Unbreakable Body

Your bones cannot be broken

Grinder

Quest and Boss cooldowns are 15% faster

Battle Thirsty

Your Speed and DMG increase by 7.5% for 15 seconds when you enter battle, with a cooldown of 30 seconds outside of combat

Common

60% drop chance.

Swift

Dash cooldown is reduced by 10%

Swiftheal

HP regen speeds up by 15%

Agile

Running Speed is 5% faster

Defense Breaker

There is a 5% chance for normal attacks to Guard Break

Peaceful

The combat tag disappears 10% faster

Glutton

When your Hunger is above 80%, you deal 5% more DMG

Thug

Earn 10% more money when destroying cash registers and ATMs

Valuable Worker

Earn 7% more money from Jobs

Gourmet

Replenish 10% more Hunger when eating

Tank

Durability increases by 5%

Delinquent

Earn 10% more money from robbing

Runner

Running Speed does not decrease from having low HP

Practiced Breathing

Stamina depletes 10% slower

Scaredy Cat

Speed boost of 5% during combat

Fashionista

Clothes are 25% cheaper

Savior

You run 15% faster when you are carrying someone

Bus Pass

Prices at Bus Stops are reduced by 20%

Lazy

Replenish Fatigue by 25% when sleeping in a sleeping bag or bed

Psyche Rules

There are some rules to keep in mind, such as not being able to have more than one of certain Psyches. These include:

Indomitable WillHemorrhageBattle ScarsProdigyMartyrSavantGenius MentorPrincipalKinesthetic LearnerPain ResistantImpatientMenaceBerserkerTough SkinLast StandDraculaIndefatigableUnyieldingLuckyDepravedCombatantDiehardGrinderBattle KnowledgeHoned Reflexes

Additionally, you cannot have more than 2 Psyches from specific Psyche Groups, including:

XP Psyches
Enhanced GenesSuperior GenesPerfected Genes
Muscle Psyches
Muscle ManBodybuilder
DMG Psyches
SavantSadistBattle ScarsBerserkGlass CannonAggressiveBrawlerGlutton
Mode Extending Psyches
Tiger BesselPerfected Vesel
Speed Psyches
Speed SurgePsycopathScaredy CatSaviorAgile

The post Ryujin Psyche Index [Rarities, Buffs, and Rules] appeared first on Gamezebo.

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