VV ULTIMATUM Spirit Charms – Complete Tier Index, Merging, and More!

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Learn absolutely everything there is to know about the VV ULTIMATUM Spirit Charms in my player-made guide, covering what these relics are, how to merge them, and the complex index from Tier 5-1.

Let’s get into it!

About Spirit Charms

Spirit Charms apply passives and changes to your build at a cost of debuffing other vital stats. They’re a balancing act which tailors to each build, meaning there aren’t any perfect Charms that suit all players.

Each Spirit Charm consists of a Tier, which takes up a notch. If your total notch count exceeds 3, you’ll begin to lose 6% of your max HP per notch.

To remove a Spirit Charm, visit the Valley of Screams via the randomly spawning purple portals.

Merging Spirit Charms

If you visit the secret lab located in Hueco Mundo, you can merge Spirit Charms to increase their ability and stats at the cost of increasing the Tier of the Charm.

To merge, you need to collect an Energy Cell, attained via crafting.

VV ULTIMATUM Spirit Charms

This index is up to date as of June 10th, 2026.

Tier-4 Charms

A Song of Fire and Thunder
When above 1.25x AP, your melee attacks are imbued in flame, dealing more damage.If below 25% max HP, your high-damaging melee attacks have a chance to inflict scorch (10s CD).When above 1.2x AP, your Kido attacks inflict thunder, dealing more stun.If below 25%  max HP, your high-damaging Kido attacks have a chance to inflict electroshock (10s CD).

Tier-3 Charms

Adrenaline Junkie
Gain 1% output on hitting up to 110% (non multi-hit techniques). If you don’t get hit/hit an enemy for 30s, automatically return to 100%.Lose 1% output when getting hit, down to 10%.
Await the Opening
Parries now Posture Break.Parries worth 50% as much as Posture DMG.
Blazing Spirit
Parrying a basic melee attack ignites your blade with spirit flames (5s CD, +10% DMG)Basic melee attacks now ignited by flame deal -2% DMG.
Blademaster
Bladed basic attacks inflict deep gash stacks on an enemy.Bladed basic attacks deal 90% less DMG.
Curtain Call
When Reiatsu is at 100%: Basic attacks have a perfect Lifesteal.No longer passively regenerate Reiatsu.
Heavenly Restriction
Physical attacks +35% potency, scaling with level. Gain up to 15% more movement speed, and +25% Kido DEF at each scaling level. Crit Attacks now proc kill confirmed.Cannot use abilities to any capacity.
Haze of Death
Crit Attacks applies Cursed (50s CD).
Kill Confirmed
Knocking an opponent forces them to succumb to your spiritual presence, and their head blows off.Blowing their head off reduces your output by 5% (scaling with nearby enemies) temporarily.
Last Man Standing
Within 90 metres of you, if an ally is knocked, you siphon the enemy’s HP pack and gain a percentage yourself.Regeneration from all sources is cut in half.
Quick Grit
Landing 3 non-barrage attacks on the same person within 5s smites the enemy, grating 40% DMG buff on your most recent attack.
Raid Boss
For every nearby enemy, gain a stack of battle fever, and for every nearby ally, lose a stack of battle fever, up to 10 stacks.+5% Incoming DEF and +3% DMG per battle fever. At 3x Stacks, gain a weaker Curtain Call. At 4x Stacks, become immune to movement slowdown. For 5x Stacks, your lifesteal doubles at 30%. Finally, at 7x stacks, M1S periodically proc a Perfect Slash.Take 15% more DMG.
Shonen Syndrome
Yelling out the move you’re about to use upgrades the move by 2 levels (caps at LVL6)20s cooldown between upgrades.
Struggler’s Spirit
Landing three basic attacks below 25% HP bolsters your strength (75s CD).Take 20% less DMG when health is below 25%.
Soul Snatcher
Landing any Kido ability on an opponent who is less than 11% HP activates Soul Snatcher.Enemies with Soul Snatcher activated on them immediately get knocked after a short delay.
The Incapable
Innate base output is up yo 105% depending on level, this goes up to 120% based on missing HP.Gain access to a reliquary attached to your waist. This is the source of your power.No longer use transformations or racial abilities, and effects of Hollow Traits are disabled.No longer access racial progression boss fights.
Undying Soul
Unleash a second wind when defeated.Death is certain when your health runs out.
Ultimate Sacrifice
Exceed your limits when popping your Aura.Rage is born from deep within your heart; nothing can stop it. (Unconcellable Aura).You build Aura more slowly, and the ultimate sacrifice comes at an ultimate price.
You’re In My Range
+35% DEF towards gap-close abilities. Your next basic ATK or Crit is empowered after being attacked by a gap-close ability. (45s CD).Take 15% more DMG from attacks outside of the 25-stud range.
Warrior’s Spirit
+17.5% Melee DMG increase on basic attacks.No longer use Flash Step or Manual Rushdown.
Ruler’s Gaze
Performing a manyak rushdown activates Geoss. When Geoss is active, issue a command to the opponent to halt, allowing for a free follow-up.Geoss cannot be used on the same target twice and has a hefty cooldown. Being in Aura ignores the first restriction. Enemies affected by Geoss have their damage taken reduced by 35%.

Tier-2 Charms

Backline Buster
Hitting an opponent, then hitting a different opponent shortly after procs Perfect Flash (35s CD).
Close and Personal
+5% Weapon/Hakuda DMG.2% DMG Vulnerability.
Factotum’s Spirit
+5% Increased EXP gain.30% Increased EXP loss.
Frostwalker
Dealing a high-damage Kido blow will imbue you in frost, lasting 12.5s until consumed. Whilst frosted, your next basic attack will freeze your opponent (25s CD).
Frugal
Lose 80% less cash from dying to players.Don’t gain cash from players.
Golem
Taking 25+ base DMG within 2.5s will activate rock armour for 15s (45s CD). Whilst rock armoured, gain 7.5% DMG resistance.
Heat Burst
Replace aura with Heat. When Heat activates, automatically heal 37% HP and gain Max AP.Lose all access to aura-themed buffs.
Indomitable
Gain 5% of your HP back when winning clashes.Lose 5% of your HP when losing clashes.
Lizard’s Spirit
When health reaches below 50%, heal 7.5% (9m CD).
Marshland King
Build aura 35% faster and unleash a menacing laugh when popping it.Aura is 25% shorter and 10% weaker.
Mysterious Stranger (Him)
The Mysterious Stranger has a 8% chance to aid you when dealing Physical Melee DMG (30s CD).
Mysterious Stranger (Her)
The Mysterious Stranger has a 8% chance to aid you when dealing ranged Kido DMG (30s CD).
Nowhere to Hide
Striking an opponent below 50% HP whilst you’re above 50% HP causes them to be revealed for 5s. Deal 7.5% more DMG to revealed players.
Perfect Flash
Landing a Melee basic/Critical ATK out of combat deals 2.5x DMG. This also applies to full-HP opponents (60s CD)
Presence of Mind
+25% Ability Haste when below 30% of Max HP.
Poison Touch
Crit Attacks inflict poison.
Ranged Warrior
+6% Kido/Ranged DMG at the cost of +3% DMG Vulnerability.
Reality Warper
5% chance to spawn a purple portal on player kill.
Relentless Hunter
As an invader, completely prevent extraction as long as you live. Combat tag all mission-goers as soon as you spawn into an invasion.
Side Character
Deal 7.5% more DMG to NPCs.Take 4% more damage from players.
Silent Shadows
Visible aura reduces by 60%.
Superiority Complex
Blade-catching an opponent causes you to mock them, increasing aura gain on the blade catch (30s CD).Mocked opponents instantly lose 0.2x AP and take 15% increased Posture DMG for a short duration.
Surgeon’s Spirit
All heals towards you increase by 30%.No longer receives HP packs from knocking players.
Swarm
Landing crit attacks will spawn 1x friendly Dragonfly Hollow.
Train Conductor
Steal a mission ticket when killing an enemy player who has one: Mission Ticket cap increases by 1.Dying results in losing 2 Mission Tickets.
Tools of the Trade
Gain absolute mastery over your weaponry. Your heavy attack is never red; gain riposte on the attack anyway. (Does not work for heavy attacks that are never red to begin with.)
Tooth & Nail
If an attack is about to kill you, lose all of your health down to 5% instead of dying.
Wraith’s Spirit
Getting hit by 3 different attacks in quick succession will cause you to turn into an invincible wraith momentarily.Take 5% more damage from melee attacks.

Tier-1 Charms

At The Ready
Gain a permanent 25% ability haste when invaded.
Battle Hardened
Visually bleed at lower health.
Critical Blows
+7.5% increased Crit ATK DMG.
Defensive Regen
Regen 25% more Reiatsu from parries at the cost of base Reiatsu Regen reduced by 35%.
Domination
Max AP increases by 0.15x.
Fortified Fighter
Gain 15% DEF when posture broken.
Flashmaster
+7.5 Shunpo Stamina
Giant Fighter
+10% Boss DMG at the cost of -2.5% DMG to non-boss NPCs.
Head Hunter
Deal 5% more damage towards players with active transformations/shikai if you have neither.
Prey Turned Predator
If someone invades whilst you’re on a mission, the attacker gets combat tagged.
Resourceful Spirit
Aerial launcher is counted as a critical attack, dealing slightly more damage and applying all crit effects.
Trouble in Paradise
Deal 10% more damage when fighting in a homeworld.

Start Playing VV ULTIMATUM

Now that you’re familiar with Spirit Charms, start collecting them via Roblox.

Or, stick around for more guides on this Bleach-inspired game with my VV ULTIMATUM The Hogyoku guide, and our VV ULTIMATUM Spirit Alloy guide.

The post VV ULTIMATUM Spirit Charms – Complete Tier Index, Merging, and More! appeared first on Gamezebo.

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