Cursed Blade Races – Variants Ranked

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There are currently 7 Cursed Blade Races, each of which has 3 variants. In my guide, I go over how to roll for a new race in Cursed Blade, the exclusive passive abilities, and rarities. I’ve even ranked them in a little tier list at the bottom.

If you’re looking for new games to play, check out my Wizard Alchemy Races Tier List; it’s a game that relies purely on casting spells.

Cursed Blade Races

Each race in Cursed Blade has 3 variants, each with different drop chances. The stronger variants are the rarest, whereas the weakest are the most common.

To roll for a new race, you need to visit the Race Menu page and spend Lanterns. These Lanterns can be obtained from Adventure Mode, Abyss [Hard], and from Hell. The purple Lanterns are for normal rerolls, whereas the orange/red Lanterns provide a little more luck.

You can also ‘refine’ your race by clicking the ‘Refined Race’ button in the Race Menu. This feature lets you level up your current race using the same Lanterns you use to reroll. As you can tell, the Lanterns are one of the most important items to stock up on.

All Races

Each race, and all variants, feature an exclusive passive ability. These passive abilities and stat buffs can be increased when you use Lanterns to upgrade your race.

Because of that, I’ll be using the base buffs below, but keep in mind that they change with upgrades.

Dragonkin
Variants:
Crawler [80% drop chance]
Dragon Might:
Armor +3.5%With each attack, you have a chance to inflict enemies with Dragon Might
Dragon Might temporarily reduces Movement Speed

Land Wyrm [23% drop chance]
Earth Power:
Armor +6%There is a 50% chance of summoning Earth Spikes each time you attack
Earth Spikes reduce the Movement Speed of enemies and increase the amount of Physical DMG they take

Sky Wrym [2% drop chance]
Dragon God Descent:
Armor +11%Enter the Dragon God Form every 30 seconds, increasing Attack, Attack Range, and inflicting enemies with Burn

Beastmen
Variants:
Rodent Beast [80% drop chance]
Rending Fang:
Attack Speed +2Inflict enemies with Rending when you hit the same target 5 times

Fierce Beast [23% drop chance]
Hunting Frenzy:
Attack Speed 3.5%Stack a layer of Frenzy with each hit
Frenzy temporarily increases your Attack Speed for each stack

King of Beasts [2% drop chance]
Beast King Roar:
Attack Speed +6%Defeating an enemy creates a stack of Roar
Roar increases your Attack per stack

Elves
Variants:
Wood Elf [80% drop chance]
Nature Arrow:
Magic DMG +4%Stack Nature’s Layer with each attack, temporarily increasing your Magic DMG

Elven Priest [23% drop chance]
Spring of Life:
Magic DMG +6%Aura: Nearby allies receive a temporary random buff every 5 seconds

Primordial Elf [2% drop chance]
Ancient Will:
Skill Cooldown -6%Next basic attack converts to an Enhanced Attack, which deals Magic DMG

Dwarves
Variants:
Dwarf [80% drop chance]
Dwarf Physique: 
Maximum HP +2Armor +4Heavy Armor: For each 1% of Armor, your Maximum HP increases

Rune Master [23% drop chance]
Rune Power:
Maximum HP +4%Armor +6%Obtain a Rune whenever you cast, increasing your DMG

Dwarf King [2% drop chance]
Mountain Will:
Maximum HP +6%Armor +11%Gain 1 stack of Mountain Will every 15 seconds whilst in combat
Mountain Will increases your Attack

Angels
Variants:
Winged Servant [80% drop chance]
Holy Light Blessing:
Magic DMG +4%Inflict Holy Seal with each attack, temporarily increasing the DMG enemies take by 15%

Dominion Angel [23% drop chance]
Six-Wing Judgment:
Magic DMG +6%Activate Judgment with every 6th attack, which provides a DMG multiplier, converting all DMG to Magic DMG

Seraphim [2% drop chance]
Seraphic Wrath:
Magic DMG +11%Activate Seraph when you defeat an enemy, replenishing 6% Maximum HP and inflicting nearby enemies with Trial, which temporarily increases the amount of DMG they take

Demons
Variants:
Lesser Imp [80% drop chance]
Shadow Erosion:
Physical DMG +4%Inflict enemies with Erosion with each hit, reducing their Physical RES

Greater Demon [23% drop chance]
Soul Reap:
Physical DMG +11%Demon Claw: Inflict a random debuff with each attack

Abyssal Lord [2% drop chance]
Abyss Dominator:
Physical DMG +15%Soul Devour: Consume nearby debuffs every 10 seconds. For each debuff, your Maximum HP is replenished and your Attack increases

Mechanoids
Variants:
Construct [80% drop chance]Mech Trooper [23% drop chance]Dimensional Core [2% drop chance]
Dimension Warp:
Skill Speed buffMagic DMG buffThere is a chance for a skill’s cooldown to reset whenever you cast

Cursed Blade Race Tier List

Here’s where I’ve ranked each variant from best to worst.

S Tier

Primordial Elf
Elves Variant2% drop chance
Seraphim
Angels Variant2% drop chance
Abyssal Lord
Demons Variant2% drop chance
Dimensional Core
Mechanoids Variant2% drop chance

A Tier

Dwarf King
Dwarves Variant2% drop chance
Sky Wyrm
Dragonkin Variant2% drop chance
King of Beasts
Beastmen Variant2% drop chance
Dominion Angel
Angels Variant23% drop chance
Greater Demon
Demons Variant23% drop chance
Mech Trooper
Mechanoids Variant23% drop chance
Elven Priest
Elves Variant23% drop chance

B Tier

Land Wyrm
Dragonkin Variant23% drop chance
Fierce Beast
Beastmen Variant23% drop chance
Rune Master
Dwarves Variant23% drop chance
Winged Servant
Angels Variant80% drop chance
Lesser Imp
Demons Variant80% drop chance

C Tier

Crawler
Dragonkin Variant80% drop chance
Wood Elf
Elves Variant80% drop chance
Construct
Mechanoids Variant80% drop chance

D Tier

Dwarf
Dwarves Variant80% drop chance
Rodent Beast
Beastmen Variant80% drop chance

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