Dead Rails Classes – Abilities and Starting Items

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All Dead Rails Classes feature abilities and items that give you an upper hand at the start of a round.

Which class will you pick in Dead Rails? To purchase these classes, you’ll need to know how to get Dead Rails Bonds!

Dead Rails Classes

There are 5 classes in Dead Rails, each of which comes with starting items and unique abilities.

Doctor

Costs: 15 BondsAppearance: Adds a black bowler hat to your avatar

The Doctor class is your resident healer. They spawn into a round with a selection of items that heal themselves and team members. By sacrificing half of their current HP, they can revive an ally that has been defeated – without the requirement of bandages! This saves in-game money in the long run.

When starting a round, the Doctor class brings 2 bottles of Snake Oil, 2 Bandages, and 1 Shovel.

Ironclad

Costs: 100 BondsAppearance: Covers your avatar in metal armor from head to toe (technically your ankles, but you get the point!)

The Ironclad class is effectively the tank of the team. With such heavy armor, they are able to withstand attacks much more than any other class, due to their high defense measures. However, because of this, their overall movement speed reduces by 20%, making them pretty slow.

At the start of a round, the Ironclad class brings along Left Shoulder Armor, Right Shoulder Armor, 1 Helmet, 1 Chestplate, and 1 Shovel.

The Alamo

Costs: 50 BondsAppearance: Equips your avatar with a metal helmet

Similar to the Ironclad class, the Alamo focuses on maintaining defense. The main difference is that this class prioritises fortifying the train itself.

The Alamo class brings along 1 Helmet, 3 Barbed Wire, 3 Metal Sheets, and 1 Shovel.

Arsonist

Costs: 20 BondsAppearance: Your avatar wears a black cowboy hat

The Arsonist is all about causing damage! When attacking enemies, they deal 2x the normal amount of Fire DMG. Their bag includes 4 Molotovs and 1 Shovel, making them a simple class to use, but highly effective in combat.

No Class (None)

The base class that every player starts with in Dead Rails. It has no modifiers or starting abilities, making it a weak choice overall. However, the one positive is that you get to start a round with a shovel, which is… good, I guess?

The post Dead Rails Classes – Abilities and Starting Items appeared first on Gamezebo.

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