Learn about all of the Ninja Time Clans, including the skills they provide (and potential passive abilities), and their requirements.
Join a clan in Ninja Time! Whilst you’re here, check out our Ninja Time Element Tier List, which ranks all obtainable Elements from best to worst.
Ninja Time Clans
All clans, their rarities, and their skills.
Common Clans
The most common clans have a 48.5% drop rate chance.
Healer
Skills:
Skill 1
Requires: 1 Healer and 25 ChakraDamage: 10 (increases by 6 per mastery level)
Skill 2
Requires: 1 Healer and 20 Chakra per secondDamage: 0Effect: Increases HP by 5 per second (increases by 0.5 per mastery level)
Skill 3
Requires: 5 Ninjutsu and 20 Chakra per secondDamage: 0Effect: Increases HP by 5 per second (increases by 0.3 per mastery level)
Skill 4
Requires: 8 Healer and 30 Chakra (caps at 100 Chakra)Damage: 15 (increases by 8 per mastery level)Breaks enemy defense
Skill 5
Requires: 8 Healer and 50 ChakraDamage: 20 (increases by 10 per mastery level)
Skill 6
Requires: 15 Healer and 30 Chakra per secondDamage: 0Effect: Increases HP by 25 per second (increases by 0.5 per mastery level)
Skill 7
Requires: 15 Healer and 30 Chakra per secondDamage: 0Effect: Increases HP by 25 per second (increases by 0.3 per mastery level)
Skill 8
Requires: 20 Healer and 20 Chakra per secondDamage: 0Effect: Increases Taijutsu damage by 1.5
Skill 9
Requires: 25 Healer and 100 ChakraDamage: 0Effect: Replenishes 100% of your HP and buffs your Taijutsu for 30 seconds
Soul
Skills:
Skill 1
Requires: 5 Ninjutsu and 20 ChakraDamage: 50 (increases by 1 per mastery level)Breaks enemy defense
Skill 2
Requires: 10 Ninjutsu and 20 Chakra per secondDamage: 0, but it controls the enemyBreaks enemy defense
Skill 3
Requires: 15 Ninjutsu and 50 ChakraDamage: 100 (increases by 1 per mastery level)Breaks enemy defense
Skill 4
Requires: 20 Ninjutsu and 30 Chakra per secondDamage: 0, but it controls the enemyBreaks enemy defense
Skill 5
Requires: 25 Ninjutsu and 100 ChakraDamage: 300 (increases by 2 per mastery level)Breaks enemy defense
Rare Clans
Rare clans have a 30% drop rate chance.
Shadow
Skills:
Skill 1
Requires: 5 Ninjutsu and 10 ChakraDamage: 50 (increases by 1 per mastery level)
Skill 2
Requires: 5 Ninjutsu and 20 ChakraDamage: 0Effect: Controls the enemyBreaks enemy defense
Skill 3
Requires: 10 Ninjutsu and 30 ChakraDamage: 80 (increases by 1 per mastery level)Breaks enemy defense
Skill 4
Requires: 10 Ninjutsu and 40 ChakraDamage: 100 (increases by 1 per mastery level)Breaks enemy defense
Skill 5
Requires: 15 Ninjutsu and 50 ChakraDamage: 0Effect: Controls multiple enemies at onceBreaks enemy defense
Skill 6
Requires: 15 Ninjutsu and 20 Chakra per secondDamage: 0Effect: Breaks enemy defense
Skill 7
Requires: 20 Ninjutsu and 60 ChakraDamage: 30 per strike (increases by 1 per mastery level)
Skill 8
Requires: 20 Ninjutsu and 30 Chakra per secondDamage: 0Effect: Breaks enemy defense
Skill 9
Requires: 25 Ninjutsu and 100 ChakraDamage: 400 (increases by 2 per mastery level)
Bug
Skills
Skill 1
Requires: 1 Bug and 10 ChakraDamage: 0Effect: M1 hits inflict enemies with 1 Poison damage
Skill 2
Requires: 5 Bug and 30 ChakraDamage: 10 (increases by 4 per mastery level)Effect: Inflicts enemies with 5 seconds of Poison damage
Skill 3
Requires: 5 Bug and 30 ChakraDamage: 10 (increases by 4 per mastery level)Effect: Inflicts enemies with 5 seconds of Poison damage
Skill 4
Requires: 8 Bug and 50 ChakraDamage: 2 per strike (increases by 2 per mastery level)Effect: Inflicts 1 second of Poison damage per strike
Skill 5
Requires: 10 Bug and 40 ChakraDamage: 15 (increases by 10 per mastery level)Effect: Inflicts enemies with 10 seconds of Poison damageBreaks enemy defense
Skill 6
Requires: 12 Bug and 80 ChakraDamage: 3 per strike (increases by 2 per mastery level)Effect: Inflicts enemies with 1 second of Poison damage per strike
Skill 7
Requires: 15 Bug and 100 ChakraDamage: 5 per strike (increases by 1 per mastery level)Effect: Inflicts enemies with 1 second of Poison damage per strike
Epic Clans
Epic clans have a 15% drop rate chance.
Bone
Passive:
Blood Damage
Damage dealt increases per second for some skills
Skills:
Skill 1
Requires: 1 Bone and 15 ChakraDamage: 1 per bone (increases by 0.9 per mastery level)
Skill 2
Requires: 4 Bones and 25 ChakraDamage: 0Effect: Adds Blood Damage for 2 seconds per hit
Skill 3
Requires: 4 Bones and 25 ChakraDamage: 0Effect: Increases defense by 10%
Skill 4
Requires: 6 Bones and 50 ChakraDamage: 3 (increases by 1.1 per mastery level)Effect: Adds 5 seconds of Blood DamageBreaks enemy defense
Skill 5
Requires: 5 Bones and 50 ChakraDamage: 12 (increases by 6 per mastery level)
Skill 6
Requires: 12 Bones and 60 ChakraDamage: 15 (increases by 8 per mastery level)
Skill 7
Requires: 15 Bones and 70 ChakraDamage: 18 (increases by 10 per mastery level)
Skill 8
Requires: 20 Bone and 120 ChakraDamage: 20 (increases by 30 per mastery level)Breaks enemy defense
Legendary Clans
Legendary clans have a 5% drop rate chance.
Yellow Thunder
Skills:
Skill 1
Requires: 1 Yellow ThunderDamage: 0Effect: Throws a Kunai
Skill 2
Requires: 1 Yellow Thunder and 10 ChakraDamage: 0Effect: Teleport to the Kunai
Skill 3
Requires: 4 Yellow Thunder and 5 Chakra per secondDamage: 0Effect: Teleport a projectile from a skill to a location far away
Skill 4
Requires: 6 Yellow Thunder and 20 ChakraDamage: 0Effect: Throw a Kunai that travels a short range, allowing you to teleport to its location
Skill 5
Requires: 6 Yellow ThunderDamage: 0Effect: Marks an ally or enemy, allowing you to teleport to their location
Skill 6
Requires: 8 Yellow Thunder and 50 ChakraDamage: 2 per strike (increases by 2 per mastery level)Breaks enemy defense
Skill 7
Requires: 10 Yellow Thunder and 75 ChakraDamage: 2 per strike (increases by 2 per mastery level)
Skill 8
Requires: 25 Yellow Thunder and 100 ChakraDamage: 10 per strike (increases by 2 per mastery level)
Fighter
Skills:
Skill 1
Requires: 1 FighterDamage: 10 (increases by 4 per mastery level)
Skill 2
Requires: 1 FighterDamage: 10 (increases by 5 per mastery level)
Skill 3
Requires: 5 FighterDamage: 5 per strike (increases by 3 per mastery level)
Skill 4
Requires: 8 FighterDamage: 10 (increases by 6 per mastery level)
Skill 5
Requires:
1 Gate: 52 Gates: 103 Gates: 154 Gates: 205 Gates: 256 Gates: 307 Gates: 408 Gates: 5025 Vitality per level
Damage:
1 Gate: Taijutsu +1.3 and Movement +1.32 Gates: Taijutsu +1.4 and Movement +1.43 Gates: Taijutsu +1.5 and Movement +1.54 Gates: Taijutsu +1.6 and Movement +1.65 Gates: Taijutsu +1.7 and Movement +1.76 Gates: Taijutsu +1.8 and Movement +1.87 Gates: Taijutsu +1.9 and Movement +1.98 Gates: Taijutsu +2.0 and Movement +2.0
Mythical Clans
Mythical clans have a 1% drop rate chance.
Red Eyes
Splits into Black Flames, Intangible, Meteor, and TeleportTransforms into different Susano’o (Skeleton, Muscle, Perfect, Armor, Rib, and Aura)Skills:
Skill 1
Requires: 1 Genjutsu and 20 ChakraDamage: 0Effect: Increases attributes by 10%
Skill 2
Requires: 4 Genjutsu and 30 ChakraDamage: 0Effect: Copies the enemy’s previous skill (only works with Elements)
Skill 3
Requires: 6 Genjutsu and 40 ChakraDamage: 0Effect: Deflects oncoming damage
Skill 4
Requires: 8 Genjutsu and 50 ChakraDamage: 25 (increases by 3 per mastery level)
Skill 5
Requires: 10 Genjutsu and 100 ChakraDamage: 0Effect: An AoE that teleports enemies to their starting point after 10 seconds have passed, replenishing your Chakra and HP
White Eyes
Skills:
Skill 1
Requires 1 White Eyes and 25 ChakraDamage: 8 (increases by 3 per mastery level)
Skill 2
Requires: 4 White Eyes and 25 ChakraDamage: 0Effect: View the Chakra point of an enemy
Skill 3
Requires: 6 White Eyes and 50 ChakraDamage: 12 per strike (increases by 5 per mastery level)
Skill 4
Requires: 8 White Eyes and 10 Chakra per secondDamage: 0 but increases by 0.75 per mastery level
Skill 5
Requires: 15 White Eyes and 100 ChakraDamage: 8 per hit (increases by 2 per mastery level)Breaks enemy defense
Skill 6
Requires: 1 White Eyes and 50+ Golden Eyes questDamage: 0Effect: Buffs White Eyes by 30% and Golden Eyes by 40%
Divine Clans
Divine clans have a 0.05% drop rate chance.
Purple Eyes
Skills:
Skill 1
Requires: 1 Purple EyesDamage: 0Effect: Buffs Purple Eye damage by 45%
Skill 2
Requires: 1 Purple Eyes (Rocket Barrage) and 20 ChakraDamage: 20 per strike (increases by 1 per mastery level)
Skill 3
Requires: 3 Purple Eyes (Divine Push) and 40 ChakraDamage: 100 (increases by 1 per mastery level)
Skill 4
Requires: 5 Purple Eyes (Celestial Subjugation) and 75 ChakraDamage: 500 (increases by 4 per mastery level)
Skill 5
Requires: 7 Purple Eyes (Rhino Rush) and 75 ChakraDamage: 50 per strike (increases by 1 per mastery level)
Skill 6
Requires: 7 Purple Eyes (Chameleon Invocation) and 75 Chakra
Skill 7
Requires: 7 Purple Eyes (Bird Invocation) and 75 Chakra
Skill 8
Requires: 10 Purple Eyes (Universal Absorption) and 100 ChakraDamage: 0Effect: Drains 100 enemy Chakra per second
Skill 9
Requires: 10 Purple Eyes (Soul Grab) and 100 ChakraDamage: 400 (increases by 2 per mastery level and by 5% of enemies total HP)Breaks enemy defense
Skill 10
Requires: 10 Purple Eyes (Hellgate) and 100 ChakraDamage: 100 per strike (increases by 1 per mastery level)
Skill 11
Requires: 15 Purple Eyes (Gamma Beam) and 150 ChakraDamage: 300 per strike (increases by 4 per mastery level)
Skill 12
Requires: 20 Purple Eyes (Universal Pull) and 200 ChakraDamage: 20 per strike (increases by 2 per mastery level)
Skill 13
Requires: 25 Purple Eyes (Demonic Statue) and 300 ChakraDamage: 50 per strike (increases by 4 per mastery level)
The post Ninja Time Clans – Skills, Rarities, and Requirements appeared first on Gamezebo.
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