Crazy Ones Attributes Explained

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Learn about all of the Crazy Ones Attributes in this guide, including what they mean and how they apply to cards.

Upgrade your cards in Crazy Ones! See which cards we recommend with our Crazy Ones Tier List which ranks all Memories.

Crazy Ones Attributes

Memories (cards) have attributes and you can think of them like stats! You can even build decks that focus on specific attributes, with King decks, Confidence decks, and Initiative decks being the most popular right now.

All Attributes

Each attribute and what they mean.

Evasion

The higher this attribute, the higher the amount of healing the card provides, as well as a dodging boost.

Confidence

A high Confidence attribute increases the maximum HP and boosts the DMG multiplier.

Defense

A high Defense attribute reduces the DMG you receive from both normal attacks and heavy attacks.

Initiative

Think of Initiative like a speed stat. The higher the Initiative, the more likely you are to go first during the turn-based battles. Additionally, your heavy attack DMG gets a boost.

King

Depending on how many points above you are compared to the opponent, the final DMG of the card increases by 1% per point.

Best Attributes for Beginners

If you’re a new player, there are 3 particular attributes you should focus on increasing. Whilst you’re getting started and you’re collecting new cards, you should prioritise the Initiative, Confidence, and Defense attributes. However, the King attribute is a good alternative as this multiplies your DMG output.

Cards and Attributes

The best attributes for specific cards.

Pluck the Day
King due to the HP multiplier
Christmas Chiko
Works best with King, especially when its level is over 160
Glowing Sonata
With this card focusing on the defensive, the Defense attribute is the best for this one
Raven’s Night
Works best with the Confidence attribute
Rouged Lips
Works great with the King attribute
Stellar Voyage
The Evasion attribute is a great choice for this one as it increases the amount of healing the card can do
Three’s Company
An excellent choice for the Initiative attribute

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