7 Days As A Pet Walkthrough – How To Get All The Endings

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Recently we did a guide on the endings for 7 Days Cat-Sitting, where you needed to evade various monsters while making sure to feed and play with a demanding cat. Now, the shoe is on the other foot… or paw. 7 Days As A Pet has you being the one pet-sat, but there’s something a bit wrong that your sitter doesn’t seem to have noticed. You’d better keep an eye out if you want to survive until your owner comes home. So that’s why we put together this 7 Days As A Pet walkthrough, to help you with how to play, and how to unlock all of the many, many endings.

7 Days As A Pet Walkthrough – How To Get All The Endings

Like 7 Days Cat-Sitting, 7 Days As A Pet has a large number of different endings you can get through your successes, and your mistakes. Some of these require you to try really hard to do something stupid, and press on even after you’ve been warned, so be prepared to be aggressively dumb about this.

How To Play 7 Days As A Pet

The basic gist of 7 Day As A Pet is that you are a pet. Your owner has left for a trip, and hired a pet-sitter named Marnie to take care of you. Unfortunately, Marnie doesn’t seem to be the only new face in your house, and given you can’t talk, you’re going to have to protect your hapless pet sitting and yourself from some shapeshifting horror that’s trying to get in.

Tasks

Each day, you have Pet Business to take care of, a number of tasks that you need to complete.

They are:

Eat your food from your food bowl.Drink water from your water bowl.Scratch your scratching post.Take a nap on the mat in the sun.Use the litter box.Be present in the living room for the evening call with your owner.

If you complete all these task, it all goes well. If you miss any of these tasks in a day, you’ll get some debuffs the next day that you can only fix by napping.

Not Marnie

Along with your tasks, you’ll have to deal with the strange creature invading your home and posing as your pet sitter. If you see something that looks a bit like Marnie, but with a messed up face, you need to act. You can usually hit the ‘Meow’ button to hiss at the creature, and cause it to flee.

A number of other strange things happen throughout the week, and you’ll need to be ready to deal with it. Making the wrong choice will cost you one heart. If you lose all three hearts, it’s game over. The game is pretty forgiving, though. You can earn one back through completing all your tasks and sleeping through the night. Try to keep the mistakes minimal though. (Unless you’re trying to unlock one of the bad endings, of course.)

Confirmed Endings

These are all the endings we’ve confirmed so far. You can unlock more than one of these in a single run if you elect to keep playing after you unlock it.

Good Pet

Get through all the 7 days of the original story without missing anything off your task list.

Best Friends

Sleep on Marnie every night after Day 3.

Pet Pile

Have all pets sleep in the same spot on the similar night. You’ll need to be in multiplayer for this.

Dear Diary

Find all the pages of Marnie’s Diary, and finish up the first week.

Okay Pet

Get through all the 7 days of the original story with a few mistakes.

Mystery Meat

When you find Wrong Food in your bowl, don’t tip it over like the prompt says. Eat it. Then, eat it again. You have to be pretty determined to do the wrong thing, there.

Follow The Dot

When the mysterious dot appears on the floor, follow it into the bedroom closet. As it turns out, that was a bad idea.

Staring Contest

Get into a staring contest with Not Marnie.

Treat Time

Despite warnings, follow the rustling of the treat bag in the dead of night.

Great Escape

Find the front door open, and go outside.

Wrong Lap

Sleep on Not Marnie’s lap.

Wrong Marnie

Pick Not Marnie at the end.

Vet Visit

Skip eating dinner two days in a row. Marnie will think something is wrong and take you to the vet… the most awful fate.

It Got Comfortable

Neglect to scare Not Marnie off.

This Is Fine

Turn the stove burners onto maximum.

Toilet Trained

Use the toilet in the bathroom rather than the litter box, and flush.

Toilet Sommelier

Drink out of the toilet.

Bath Time

Get a bath, wither by jumping into the path, or eating poop and throwing up. (What’s wrong with you?)

Fluff Cycle

Take a nap in the dryer in the laundry room.

Chicken Heist

Get into the kitchen fridge and eat a whole chicken.

Hollowed Out

Get caught by the monster.

Noise Complaint

Meow repeatedly until the neighbours complain.

Not Microwave Safe

Launch the roll of kitchen foil into the microwave and cause it

Tag, You’re It

Get caught by Not Marnie when she chases you.

Unconfirmed Endings

We’re still in the process of testing these.

Flushed AwayHole In OneDon’t BlinkExtended StayUnderstudyPeeping MarnieBunk BuddyGravity TesterIf I FitsLoafZoomiesFetch ForeverBeep Beep Beep

The post 7 Days As A Pet Walkthrough – How To Get All The Endings appeared first on Gamezebo.

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