(Credit: Bethesda)
Developed and published by Bethesda, the ongoing open-world RPG Fallout 76 received a huge update today. Titled Burning Springs, the update will bring a slew of new content, including its largest map addition yet and the appearance of a beloved character, for free.
Fallout 76: Burning Springs is out now
There are several highlights of Fallout 76’s Burning Springs update worth noting. Burning Springs is a new region in southeastern Ohio and is the game’s largest map addition. Players can find the new location by crossing the bridge in Point Pleasant. The new questline can be started once players are level 30, and by tuning into the Ohio Distress Signal.
Currently residing in Burning Springs is the Ghoul, played by the Fallout TV series’ Walton Goggins. Players will be able to pick up bounties and earn loot.
Additionally, like any update, the Fallout 76: Burning Springs update includes several fixes and improvements to the game. Here are Bethesda’s full patch notes:
Fallout 76: Burning Springs patch notes
(Credit: Bethesda)
“A new region of the map is opening for those with enough grit to cross Point Pleasant bridge. It’s time for you to travel westward towards Burning Springs. Taking place in rural Ohio, this is our largest map expansion to Fallout 76 yet!
Become one of the meanest Bounty Hunters around, as the Burning Springs update introduces Bounty Hunting to your Fallout 76 experience. A major new piece of content here to give you the opportunity to find and eliminate some of the area’s largest threats.
We’re extremely excited to share that The Ghoul from the Fallout TV Show on Amazon Prime will be joining us in Burning Springs! Voiced by Walton Goggins himself, The Ghoul will be your guide in all things Bounty Hunting.
The main questline for Burning Springs is just the start of your story in this new region. Planned as the beginning chapter for a story that spans multiple updates, this quest works as an introduction to characters that you’ll end up spending more time with down the line.
With a new questline for you to complete, two new public events, the introduction of Bounty Hunting, plus a load of additional content (including new fish and a local legend to catch), Burning Springs is our largest update since Wastelanders back in 2020.
Welcome to Ohio
Burning Springs, a region of southeastern Ohio rocked not only by the nuclear destruction of the bombs dropping, but also the environmental poisoning from the local Abraxodyne Chemical plant. The area is now a desolate and barren wasteland with poisonous water, and a dust storm coating everything in a toxin known as Rust.
Who would ever want to call this land home? The Rust King is who would. A Super Mutant with just as much brains as brawn, The Rust king is the unrelenting and unforgiving ruler of Burning Springs. He has twisted the land into his cruel kingdom, where the only rule is “might makes right.”
Players will cross paths with this monstrous monarch during the new questline. He will task the player with proving their worth and braving the wilds of his wasteland.
While barren, Burning Springs still holds pockets of life. Highway Town serves as a pit stop for the last of humanity. Built on a section of elevated highway, players will be able to rest and resupply here.
Highway Town serves as the region’s new social hub and a last resort for survivors– speaking of which, The Last Resort saloon at the end of town also serves up Bounty Hunt contracts.
Once you unlock the location, you’ll be able to fast travel directly to the saloon for maximum Bounty Hunt efficiency!
You can wander into Burning Springs by crossing the bridge in Point Pleasant. The questline can be started by tuning into the Ohio Distress Signal once they’ve reached level 30.”
Bounty Hunting
Mosey down to the Last Resort saloon in Highway Town if you’re looking to put your gun to work. The Ghoul has set up shop there, providing piles of bounties to plunder.
To start a Grunt Hunt, just pick up one of the posters off the table. There’s plenty to go around, so you can repeat this activity to your heart’s content.
Each time you start a Grunt Hunt, a random location in Burning Springs will be chosen, and a mutation will be applied to your target. Watch out, though, because these mutations are contagious: enemies near your target will also benefit from the effects of the mutation! Plan accordingly to take out your target without getting overwhelmed. Adjust your build to counteract their mutation or just go for the classic stealth approach.
If you’re lucky, a Grunt Hunt target might drop a premium Bounty Poster. These will allow you to start a Head Hunt– an extra challenging bounty hunt in the form of a public event! (Note: these are granted through the Quest Rewards and not found on the body itself.)
Just place your poster on the bounty board outside of the saloon to send the word wide. All players on the server will be alerted to show up to your aid when you do. Only one Head Hunt can be active at a time, though, so be sure to join in any actives ones before trying to start your own.
There’s dozens of unique Head Hunt targets across a handful of locations. Each has a unique loadout and posse protecting them– some with pretty wild and weird skills, too!
If you’ve got an itchy trigger finger, and caps to spare, The Ghoul would be more than happy to part with a premium poster… for the right price.
Players will be able to track which Head Hunts they’ve completed from their Challenges and earn a variety of unique rewards for doing so.
Speaking of loot, Bounty Hunting is primed to be the premiere path for Legendary Item hunters. Grunt Hunt targets will initially appear as 1-star Legendary enemies. As you complete more, they will eventually make their way toward 2 and 3-star!
Head Hunt targets will always appear as 3-star legendaries and are flanked by a pair of 2-star posse members.
But, most importantly, Head Hunts have a chance to drop items with NEW 1-, 2-, and 3-star Legendary effects. Some of these will offer special bonuses for Ghoul or human players…
New Legendary Mods
As mentioned above, you’ll be able to earn items containing new and exclusive-to-Bounty-Hunting Legendary Mods.
New 1-Star * Mods
Feral (Melee Weapon) – Kills make you more feral.
Sniper’s (Ranged Weapon) – Gain 120% bonus damage to weak-points while aiming down sights.
Adrenal (Weapon) – +10% Damage per kill while on a kill streak. (Up to n%)
Adrenal (Armor) – +10% Damage resistance while on a kill streak. (Up to n%)
Lucid (Weapon) – Increase damage up to 40% based on how full your feral sanity meter is.
Lucid (Armor ) – Increase damage up to 6% resistance based on how full your feral sanity meter is.
New 2-Star** Mods
Pick Pocketer’s (Melee Weapon) – Kills have a 50% chance to award a small amount of caps.
Pain Killer (Armor) – Gain HP Regen based on your kill streak (up to 3 HP per second)
Rushing (Armor) – Gain AP Regen based on your kill streak (up to 3 AP per second)
Elementalist’s (Armor) – +5 All Resistances (up to +25)
Fierce (Armor only, not Power Armor) – Fortify limb resistance while on a skill streak (up to 10%, max 50%)
New 3-Star*** Mods
Glowing (Weapon) – Kills grant a small amount of Rads.
Healthy (Armor) – Max HP increased by 20 (up to 100)
Reflex (Armor) – 2% Evade (up to 10)
Active (Armor) – Max AP is increased by +20 (up to 100)
Barbarian (Melee) – +1 STR per kill while on a kill streak.
New Public Events
Gearin’ Up
Have you ever wanted to help a Deathclaw prepare for its debut in an Arena deathmatch? Now’s your chance!
The Rust King requires a new combatant. Your job is to head over to the Junkyard and help The Beastmaster gather the scrap metal needed to armor up her latest tamed Deathclaw.
During this public event, you’ll fight alongside your Deathclaw-in-training against the wastelands wildest foes. Just be sure to keep the beast alive! It can’t die a glorious death in the arena if doesn’t survive the junkyard first…
Remember: you can heal friendly NPCs using the Medic’s Legendary Mod. Don’t have one? Well luckily a new unique named weapon, the Stimpike, comes with this pre-installed! You’ll have a chance to earn it– alongside many other rewards– by completing this event.
Sinkhole Solutions
Fires rage beneath the surface of Burning Springs and natural gas deposits occasionally breach the surface near places where the ground has broken.
Willow, a resident of Highway Town, needs your help culling Radscorpions and Stingwings that have gathered around a highly volatile sinkhole. These creatures are causing issues for the residents of Highway Town so you’ll need to head over to the aptly named Scorpion Lake to activate a “stomper” device to draw them out of their dens.
Your objective will be to destroy their dens, all while dodging pillars of fire and navigating a blinding sandstorm.
Also, stick around to the end to learn why Radscorpions aren’t an apex predator…
Additional Content
More Fish
Assuming you can even find them, the watering holes around Burning Springs are poisonous and irradiated, but that doesn’t mean there aren’t new fish to catch. Explore this new zone and find new fish (including a Local Legend) to add to your collections.
Side Quest: Dirty Laundry
Keep a sharp eye out for mysterious Abraxodyne intel briefcases hidden all over Burning Springs. Return them to Bodhi in the city of Athens to take part in the Dirty Laundry side quest. Unlike other collectibles, these brief cases appear in specific locations, once per player. You’ll have to search every nook and cranny to find all 150.
(Schoolyard rumors say there’s a 151st one hidden under a red truck, but we’re pretty sure that’s made-up.)
As you turn these cases in, you’ll help Bodhi unravel the mystery of his missing daughter– and earn unique Abraxodyne-themed rewards along the way.
You’ll earn a unique Legendary weapon for completing the quest– which only requires finding about half of the total cases– but you’ll get an even more powered-up version if you find every last one.
Season 23: Blood X Rust
Season 23: Blood X Rust is here to inspire you to unleash your inner raider spirit. Check out the trailer above to get your fix before you head into Burning Springs yourself.
Closing Milepost Zero
The bandits roaming Skyline Valley looking for caravans to rob have proved themselves to be dastardly threats to the Blue Ridge Caravan Company. Scaring poor brahmin into going off track, leaving deliveries incomplete.
For now, Milepost Zero will be closing shop and moving their wares to other vendors across Highway Town. Awaiting a time in the future when things might be a bit safer for their operations.
The rewards from Milepost Zero are now spread across the Wasteland:
Plans for the V63 Laser Carbin and mods have been moved to the Weapon Vendor Splint in Highway Town.
Mac in Highway Town will sell the following items:
Rolled Persian Rug
Persian Wall Rug
Makeshift Wine Rack
Noren Curtains
Park Ranger Supply Box
Persian Rug
Stargazer’s Telescope
Lightning Battery Lamp
Noren Awing
Snow Globes from the Milepost Zero vendors will now be sold by Windy in Highway Town (she is a Gold Bullion vendor).
Spooky Scorched will reward the Lederhosen Outfit & Hat, Redcoat Outfit *Hat, and the Vault Girl/Vault Boy backpacks.
Holiday Scorched will reward all the Skyline Valley specific Snow Globes.
All characters who completed the “A Bump In the Road” Caravan intro quest will receive the title “Caravan Investor” (immediately upon logging in).
We will also be granting a pennant that can be used account wide (any character on the account will have access to this pennant) and characters that have completed the quest will also receive 2K Gold Bullion. The Pennant will be granted during the first week of Burning Spring’s release while players should expect to see the 2K Gold Bullion upon logging into characters who have completed then quest.
We believe that Bounty Hunting delivers on the same promise of on-demand content, with Legendary enemies, and great rewards in a more succinct and satisfying way. We love the Skyline Valley region and have some fun things planned.
New C.A.M.P. Pet – Radhog
One of the new creatures you’ll find in Burning Springs is the Radhog. They’re tough and fiercely protective of their young, so if you get too close expect to be attacked.
What would happen if you brought one to your C.A.M.P.? You would probably have the most adorably disgusting pet this side of the Ohio River!
After purchasing the Radhog C.A.M.P. Pet from the Atomic Shop, the radhog bed item can be found in the “Dwellers” section of the Workshop menu and its Nose Ring is in the “Pet Clothing” section of the Armor Workbench.
New Seasonal Weapon – Dom Pedro
A new weapon is entering the fray.
The Dom Pedro is a Hand Cannon that can fire .50 rounds or be swapped to .308. It has an explosive effect and can pierce enemies too. Really sending a message to anyone foolish enough to stand in your way.
Emote Wheel
Whether you’re hitting your favorite emote at the wandering traveler passing by in the hulking Power Armor skin or trying to convince a level 30 Vault Dweller to pick up the loot you just dropped for them, emoting is core to the Appalachian way of living.
In the Burning Springs update we’re reorganizing emotes so that more emotes can be equipped at once.
We’re doing this by:
introducing 2 new categories, “Social” and “Performance”
removing the “Follow Me” and “Team Up” categories and placing most of their emotes into “Help” and “Social”
reorganizing the emotes in the “Misc” so that more of them live in more appropriate categories like “Performance” and “Taunt”.
With the work done here, you can now equip all your favorite emotes at once with little to no need to go into the Atomic Shop to swap them in and out.
Gleaming Depths
Almost a year after its introduction, Gleaming Depths has proved to be an excellent place for players looking for an endgame challenge to push themselves and their builds to the limit. We’re introducing a new weekly challenge for Gleaming Depths that can be completed by working through all stages of the raid. Your reward for doing so will be a 4-Star Legendary cache that contains a 4-Star Armor, Power Armor, Melee Weapon, and a Ranged Weapon.
To go along with this new weekly challenge, we’re also redistributing the raid rewards so that the farther you progress in Gleaming Depths the more enticing the rewards will be. We know this may cause some disruption to your local EN06 farming group (and you can still farm him for XP), but it was never our intention to have one phase of the raiding experience be the source of some of the most coveted rewards in the game.
In this update we’re also fixing numerous bugs and introducing quality-of-life improvements to make the raiding experience smoother for everyone.
Combat
Combat in Appalachia has experienced a lot of changes since the Skyline Valley update was released last year. For Burning Springs we’re slowing things down to see how it all settles.
We are making a few more adjustments to V.A.T.S. to address the feedback we’ve received after the Fallout 76: C.A.M.P. Revamp update. All in all, you should experience far less instance of V.A.T.S. chance to hit fluctuations and targeting issues.
Fixed cryo slow being applied to players who aren’t in PvP.
Fixed an issue where Hack and Slash could damage players outside of PvP.
C.A.M.P.
All items from the Mischief Night rewards now appear in the Build menu.
Build budgets of various items have been adjusted.
Fixed an issue which could cause the Store/Scrap button to not work when pressed by the player.
Straw Goat decoration plans are now known by default for all players.
Fixed issue where C.A.M.P. Pet interact prompt could sometimes display near the C.A.M.P. when it shouldn’t.
The Bat Plushie reward from Mischief Night should now face forward in all displays when placed.
The Old Glory Fireplace is now buildable.
Removed noticeable seams with the Haunted Mansion prefab.
Fixed an issue which could cause some items to not appear correctly in the “New” tab of the build menu.
Chems from the Fallout First Aid Box can now be used to build C.A.M.P. objects.
Fixed an issue that prevented objects from being moved vertically while building in precision mode.
Fixed an issue with the Morse Code Poster: .-. . — — …- . -.. / … .–. .- -.-. . / ..-. .-. — — / ..-. .-. — -. – / — ..-. / – …. . / -. .- — .
Pet collar apparel can now be scrapped.
Events
Feral Ghouls will no longer get stuck on the roof access door during Feed the People.
Gameplay
Switching the equipped grenade will no longer reset the heavy gunner perk stack.
Fixed an issue where the Cryolator wasn’t counting as a valid weapon for challenges requiring an automatic weapon.
Zetan Drones are no longer susceptible to the Bleed DoT.
Uranium extractors in the Uranium Fever Event are no longer susceptible to Bleed DoT.
Fixed an issue which could cause Mole Miners during the event Uranium Fever to appear initially neutral to the player.
Addressed an issue where enemy turrets in The Pitt weren’t hostile to the player.
Camp Liberty: The Glowing Yao Guai in this location now correctly counts towards “Kill a Glowing Creature” challenges.
Fixed an issue where Anglers were considered Mirelurks for a few challenges.
The Satiated Legendary mod now correctly states that it works for Human characters only.
Fixed an issue that prevented floating markers from appearing on targets marked with a recon scope.
Fixed an issue which allows players to add too many players to a raid instance.
Fixed an issue that prevented players from fast traveling from Expedition zones to Appalachia while over encumbered.
Fixed an issue that caused the Assaultrons to spam their head laser attack.
Perks
Ghoul-related Perk card restrictions will now be updated in the Perks menu upon changing into a ghoul without needing to exit the server.
Fixed an issue that caused ‘0 Unused Pt’ to appear above full S.P.E.C.I.A.L. categories in the Perks menu.
Owned perks now appear as intended after exiting and reentering the perk screen.
Curator and Good with Salt now display the correct background in the perk card machine.
Bullet Shield
Removed Rank 4
Bulletstorm: Switching the equipped grenade will no longer reset the heavy gunner perk stack.
Miscellaneous
Nukashine effects won’t display debug effect text now.
Capacitor mods will now appear on the recon version of the weapon sold at vendors.
Fixed an issue that could sometimes cause an infinite loading screen when re-entering the sanctum during the Pitt expedition.
Fixed issue where vertical camera movement is sometimes disabled while in photo mode.
Fixed an issue where controls could become unresponsive when disconnecting and returning to the main menu.
Removed duplicate Tricentennial Stein from Tinker’s Bench crafting menu.
Players should no longer encounter bright lighting artifacts in the Overseer’s Home.
Fixed an issue causing the Ghost Skeleton outfit to scale incorrectly in some cases.
Fixed an issue causing Vera to repeat her greetings to the player unintentionally.
Fixed an issue which could cause players to get stuck in an infinite loop when talking to Oberlin.
The Rusted Coat of Arms and Mad Scientist suits now correctly count as a costume.
Fixed an issue with controllers that would cause players to accidentally active a ping when tracking a quest via the HUD.
Fixed an issue which caused a superhero landing to occur from lower heights than intended when jumping in Power Armor with the Marsupial mutation.
Fixed an issue which caused debug text to display when viewing the Salty title in certain languages in the Atomic Shop.
Fixed an issue that would cause the Epsilon Squad to spawn incorrectly if the player dies while they are exiting their pods.
Screenshots are now color accurate to in game visuals.
Quests
The quest One of Us will now correctly start for Ghoul characters upon completing the Bunker Buster quest.
Fix to quest marker for the Nightclub Poster at the start of Opportunity Knocking.
Weapons
Fixed an issue where the Vampire Samurai Combat Knife could not have its custom skins removed once applied.
Increased the explosion damage done by the Fragmentation Grenade MIRV.
Explosives (Grenades) quantity on the HUD is no longer incorrect after closing the raids reward screen.
Wacker Smacker is now “Whacker Smacker”. Whack.
Addressed an issue where the automatic receiver for the handmade didn’t maintain its proportional fire rate difference between the handmade and other rifles.
Fixed an issue that caused the shield icon to appear and no damage to be done when bashing with certain weapons (Ultracite Gatling, Ultracite Laser, Alien Disintegrator, Tesla Cannon, Alien Blaster, Circuit Breaker, Cryolator, Assultron Head, Flamer, Tesla Rifle, V63 Laser Carabine).
Atomic Shop paints can now properly be applied to the M79.
Workshops
The “Black Bear Recliner ” should now correctly play its Sound effects when interacted with.
Monongah Power Plant Yard Public Workshop now displays the correct resources on the paper map tooltip.
It’s now easier to place workshop objects without getting the “Cannot place item: Item is not visible.” error.
The “Corvega Wall Poster Set” should now appear correctly aligned in the Workshop menu.
UI
The Help menu entry for “Locking Items” is now localized in all languages.
Newly purchased items from the Atomic Shop will now correctly appear in the “New” section.
The Ghoul Dance Emote should now correctly appear in the “Misc” category of the Atomic shop.
The Level 50 Character Boost will now correctly appear Unavailable after it is purchased.
Fixed an issue where some player Titles were not formatted correctly in localized versions.
The message in the confirmation dialog for dropping a Hellstorm Missile Launcher will be more correct if the corresponding recipe is known.
” Updated the Help Messages to state that the environments are dangerous for Humans specifically. “The Mire’s environment is dangerous for Humans. Equip a Gas Mask at the first sign of Toxic Air. Equip a Hazmat Suit before entering water.”
Updated the name of the Glowing Jesters Fasnacht mask.
Fixed an issue that could cause overlapping buttons to display when naming a character in the character customization menu.
Ghoul foiled perk cards should no longer display a specials background square that overlaps the animated background upon inspection or when scrolling the perk card catalogue.
Fixed incorrect silo code piece display names.
Known plans in the players inventory will now sort to the top of the list.
Added a description for the Yao Guai rug in all localized languages.
Sneak HUD stays active when legendary fanfare animates
Fixed an issue that could cause the Pip-boy to display 0 Hitpoints for a player below 1 but not quite dead.
Canned Grilled Fish should now properly display the buffs gained.
The icon showing that a player was hit by Cryo effects now correctly displays as a debuff
Improved the way titles interact with map markers on the paper map.
Fixed an issue which could cause black bars to appear when viewing the Public Team Goal screen from the Social Menu.
Fixed an issue which could cause the item selection highlight to jump to the top of the list when scrapping.
Fixed an issue with could cause sub menus to appear empty if a player selected the “Inspect/Repair” option more than once.
Perks are now sorted into their own group in the Status tab.
Explosives (Grenades) quantity on the HUD is no longer incorrect after closing the raids reward screen.
Known Issues
Various Unicode Characters in Crafting Requirements Block for Chinese, Japanese, Korean, and Russian Players
Players with their language set to Chinese, Japanese, Korean, and Russian will notice a string of characters in the requirement box of the various crafting menus in the game. The team is aware of this issue and are working towards a solution. We apologize for the inconvenience and please stay tuned for more information.
Blood X Rust Season Items Not Appearing under the “New” section of the Build Menu
We are aware of an issue with the Blood X Rust C.A.M.P. items not appearing under the “New” section of the build menu once claimed. The team is working towards a solution.
Head Hunt Target Cletus Brimstone is Doing More Damage Than Expected
We are aware of two issues with the Head Hunt target, Cletus Brimstone; When his fire attack is triggered on a server, players in The Forest region will also be affected. Additionally, the additional enemies present are using incorrect weapons, resulting in players taking much more damage than designed. We have identified a fix for a future patch.”
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