Absolvement Status Effects – Debuffs and Buffs

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Utilise Absolvement Status Effects for an advantage in battle, unless you’re the one who receives the debuff, of course. Debuffs are a key part of Absolvement! Your first introduction to them is when you have to pick a specific Sin for your character. Not sure which one to pick? We’ve got an Absolvement Sins Tier List.

Absolvement Status Effects

When afflicted by status effects, the target gains a disadvantage in combat. Though at times, a status effect may provide the target with a buff.

All Status Effects

Every status effect that you or the target can be inflicted with.

Fire

Burn
Deals Fire DMG to the target over time
Searing Burn
An upgraded version of the Burn status effect, dealing 15% more Fire DMG over time
Scorching Brand
An upgraded version of the Searing Burn status effect, dealing 25% more Fire DMG over time

Wind

Razor Winds
The target takes Wind DMG over time

Shadow

Insanity
Reduces the target’s Mana Regen by 25%
Voidrot
Reduces the target’s Mana Regen by 1
Unstable Void
The target takes Dark DMG over time
Darkness
This one is more of a buff if you are the one who has the Darkness status effect! Enemy Detection reduces by 50%Your Dark DMG increases by 15%Holy DMG taken is reduced by 15%

Holy

Sinner
Reduces the power of the Radiance status effect
 Radiance
The target takes Holy DMG over time

Physical

Bleed
The target takes Physical DMG over time

Frost

Chill
The target’s Walking Speed is reduced by 30% per stack
Brittle
The target takes 15% more DMG from the next attack
Frozen
Stuns the target, preventing them from moving for a set duration
Absolute Zero
An upgraded version of the Frozen status effect, dealing 2 Frost DMG every second

Nature

Poison
The target takes Nature DMG over time
Blight Poison
A variant of the Poison status effect, dealing 25% Poison DMG
Virulent Poison
A powerful upgrade of the Poison status effect, dealing 20% more Nature DMG
Floral Rot
The target takes Nature DMG over time
Venomrot
The target takes Poison DMG over time

Disease

Rot
Reduces the target’s Walking Speed by 3 for a set durationReduces the target’s Armour by 20 for a set duration
Disease
The target takes Disease DMG over time
Blood Plague
The target takes 8 Disease DMG every second for 5 seconds

Water

Flood
Reduces the target’s Fire DMG by 20%Increases Water DMG taken by the target by 20%

Misc

Rooted
Target cannot move for a set duration
Slowed
The target moves much more slowly or walks slowly for a set duration
Slime
The target’s Walking Speed slows down by 20%
Stun
Preventing the target from moving for a set duration

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