[HUGE UPD] Sailor Piece Item Value List – A Trading Masterlist Guide

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Sailor Piece has a rich trading scene, where players can exchange hard-earned materials, weapons, melees, and miscs to aid in their own progression. But, unless you understand the trading economy, it’s easy to feel intimidated by the exchange and not understand the value of your items or what other players own.

This Sailor Piece Item Value List aims to bring you into the trading locale with confidence, telling you the value, demand, and state of all the important materials in the game currently.

Let’s get into it.

Sailor Piece Item Value List

This Value List is up to date as of the HUGE UPD (March 10th, 2026)

Reroll and Keys Item ListCombat Item ListChests and Crates Item ListMaterial Item List
FAQ

Rerolls and Keys Item List

Race Rerolls
Value: 2Demand: ModerateState: Dropping
Clan Rerolls
Value: 25 -> 15Demand: HighState: Dropping
Trait Rerolls
Value: 1Demand: NoneState: Dropped
Dungeon Keys
Value: 1Demand: NoneState: Dropped
Boss Keys
Value: 1Demand: NoneState: Dropped

Combats Item List

Ragna
Value: 500 -> 950+Demand: Incredibly highState: Rising
Madoka
Value: 200 -> 550+Demand: Incredibly highState: Rising
Gilgamesh (With Key)
Value: 100 -> 50Demand: HighState: Dropping
Sung Jinwoo V2
Value: 60 -> 45Demand: ModerateState: Dropping
Rimuru
Value: 25 -> 15Demand: ModerateState: Dropping
Anos
Value: 35 -> 25Demand: ModerateState: Dropping
Gojo V2 (With Shard)
Value: 30 -> 15Demand: ModerateState: Stable
Sukuna V2 (With Shard)
Value: 30 -> 15Demand: ModerateState: Stable

Chests and Crates Item List

Secret Chest
Value: 15 -> 12Demand: Moderate-HighState: Slowly dropping in value
Aura Crate
Value: 100 -> 80Demand: HighState: Beginning to drop but stabilising
Mythical Chest
Value: 9 -> 7Demand: ModerateState: Dropping in value.

Material Item List

Adamantite
Value: 5 -> 3Demand: Mid-HighState: Dropping in value
Mythril
Value: 3 -> 1Demand: LowState: Dropping in value
Obsidian
Value: 2 -> 1Demand: Incredibly lowState: Undesirable
Infinity Keys
Value: 50 -> 25Demand: Moderate-HighState: Dropping
Malevolent Keys
Value: 50 -> 25Demand: Moderate-HighState: Dropping
Slime Key
Value: 50 -> 25Demand: LowState: Dropping
Broken Sword
Value: 10 -> 8Demand: ModerateState: Dropping
Grails
Value: 4 -> 2Demand: ModerateState: Dropping

Frequently Asked Questions

Q: Why isn’t every item and combat listed?
A: Not all items and combats have demand, meaning they aren’t used as a faux currency during trades between players. They’re simply not valuable enough to track in this list.
Q: How are values sourced?
A: Via the Sailor Piece Discord, where the trading scene is most abundant. There’s also a channel which shares the current trading values, demand, and state per item.
Q: What do Value, Demand, and State mean?
Value: A rough indicator of its worth, scaled from 1-1,000. The higher the number, the higher the value overall.Demand: How desirable is it amongst the majority of players currently?State: How stable is this value estimation? Is this item rising or dropping in value?
Q: What does Number -> Number mean?
A: This shows the old value versus the new value for each item. For example, an item with 10 -> 5 was once valued at 10, and has since dropped to 5.

Start Trading

Start trading via Roblox.

Or, if you want more Sailor Piece content, check out our Sailor Piece Races Tier List and Sailor Piece Races Guide.

The post [HUGE UPD] Sailor Piece Item Value List – A Trading Masterlist Guide appeared first on Gamezebo.

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