The Type Soul Proficiency Variant changes a bunch of moves within Kendo, Speed, Hakuda, and Kido. Whilst you’re here, read some of our Type Soul content, such as our Unrivaled Book guide!
Type Soul Proficiency Variant
Bye bye Hierro.
What is the Proficiency Variant?
The Proficiency Variant changes your Hierro by replacing it with up to five charges. These charges let you perform moves in combat! You can replenish charges by successfully using Cero Oscurus and dealing damage to enemies. These charges increase the power of some of your other moves, so whilst you lose your Hierro, the exchange is definitely worth it.
Plus, your eye colour changes when you use charged moves! It’s just a little cosmetic addition which adds to the experience.
Kendo
Bisection:
Turns Bisection into a frontal slice that goes off in three directions, and has a larger hitbox
Rising Swallow:
Rising Swallow is much slower, but it increases in speed as it winds up
Overpowering Slash:
Overpowering Slash can guard break, as long as the enemy is not blocking oncoming attacks
Delayed Crossings:
Delayed Crossings now ragdolls enemies and can guard break
Eviscerate:
Your speed increases quite a bit, and you can slow your enemy down
Crescent Relief:
Crescent Relief now steals Reiatsu from the enemy
Sonata Flow:
Sonata Flow now performs additional slices with large hitboxes
Speed
Floating Strikes:
The hit count for Floating Strikes increases and can stun enemies upon hit
Dropping Fang:
Dropping Fang now ragdolls enemies
Fast Fang:
The distance of Fast Fang increases and deals more damage
Time Cut:
Time Cut now has a larger range, a longer teleporting duration, and deals more damage
Waterfall Dance:
The speed of Waterfall Dance increases, and the hitbox is larger
Flash Fang:
Increases the range for Flash Fang
Unseen Blade:
As you wind up, you unlock hyperarmor, and you can guard break enemies upon hit
Hakuda
Rising Shot:
Rising Shot increases in speed, and you can guardbreak the enemy upon the second kick in combat
Whirlwind Step:
The hitbox of Whirlwind Step increases and can now guard break
Pulse:
Automatically targets the enemy and shoots out five pulses that hone in on five different enemies and replenishes your HP
Panthera Combo:
Extends the duration of the combo and increases Posture DMG
Tora Reach:
The ground variant of Tora Reach now has hyperarmorThe air variant guard breaks
Spine Rend:
The ground variant now has hyperarmorThe air variant winds up much faster
Death Flair:
The ground variant has a larger hitbox and winds up much fasterThe air variant winds up much faster and unlocks hyperarmor
Gehenna:
The ground variant slows enemies down upon hit and deals increased Posture DMGThe air variant marks enemies with Bala Burner
Kido
Bala:
Unleash 3 to 4 Bala that merge into one Bala, which travels much faster and can stun enemies
Cero Burst:
Unleash 4 Cero Bursts directly ahead of you
Bala Barrage:
Whilst there is a delay, you can merge Bala into a large ball of energy that can automatically track the enemy
Cero Confinement:
Cero Confinement now places 3 instead of 1
Cero Sweep:
Increases in speed and ends by attacking the enemy with a barrage of strikes
Bala Drive:
Now has a larger hitbox, and if you are guard broken, you don’t ragdoll
Bala Burner:
You explode 3 times instead of just once
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