Welcome to our Date Everything review! Are you ready to romance 102 household objects, or are you wondering if the game is actually for you? I’m hoping my positive thoughts on the game help you to put the Dateviators on. Learn more about the title via the official website for Date Everything, where you can select your preferred gaming platform.
Date Everything Review
Where do I start with Date Everything? Ironically, that was my first thought when I started the game. From the get-go, after the tutorial dialogue, you are left to your own devices to find as many dateables as you want. I had no idea which objects to start with, but my curiosity piqued as I slowly introduced myself to a variety of household items with the Dateviators.
A Fully Voiced Cast
I can’t talk about Date Everything without mentioning the fact that all characters are voiced. This is an incredible achievement considering the fact that there are over 100 romanceable options. Every character has a unique personality, and the voice actors have done an amazing job at capturing each one and bringing them all to life.
All of the characters feel like real people; let’s just ignore the fact that they’re supposed to be inanimate objects. The voice actors poured their hearts and souls into the dialogue and performance, making it one of the main highlights of the game.
The creativity behind the visual designs of the characters is astonishing. One of the best parts of playing Date Everything is meeting new characters and getting to see the intricate and inspired details in their appearance.
As for who my favourite characters are… well, my first Love route was with Volt and Eddie! Though I had to restart my save as I locked myself in the Hate route, which was entirely my fault. You do have to be careful with which options you pick when conversing, as it can force you down the wrong route.
There were plenty of characters that I wanted to be Friends with, as I was invested in their personal stories, but wasn’t interested in romancing them. The more you speak with them, the more their characters develop, revealing a new side to them.
The World (Or… House) Is Your Oyster
Objects you wouldn’t have expected to be romanceable are indeed romanceable. From an edgy shadow cast from a globe (one of my favourites), to the extroverted Power Ranger-style hangers in your wardrobe. Once you meet a character for the first time, a funky game-show-like tune plays as they’re added to your Date-a-Dex.
Now, you don’t have to romance every character if you do not wish to do so. There are bound to be some that you don’t gel with, or that you’d prefer to just be friends with. The choice is yours! You can go down the Love route, the Friend route, or the Hate route. The first time you get a character to hate you, you unlock a new character! I won’t spoil who it is, but I thought this was a neat addition.
Each day, you have a set number of opportunities to speak with whoever you want before you need to go to bed. Are we surprised that the bed is also a romance option? As you talk to the same characters over time, your relationship flourishes. But with over 100 objects to interact with, there’s always the option to meet someone new!
Plus, I’m glad that there’s a content warning feature that lets you know if some darker, more triggering topics are going to be discussed. This makes it highly accessible for everyone. I didn’t use it myself, but it’s a handy feature to have in a dialogue-heavy game like this.
It’s Much More Than You Think
At face value, Date Everything may seem like a silly little dating game. The hilarity of the memes and social media posts regarding the game is certainly attention-grabbing, but they don’t touch on the intricacies of the title. I was pleasantly surprised by the fact that it’s so much more than that.
Characters interact with each other, and some even have a bit of history. Harper and Dirk, I’m looking at you. It creates a world that feels real, as they speak of other objects, immersing you in a sort of hub world within the walls of the house.
You forget the fact that you don’t touch grass, and instead, you spend all day, every day socialising with your furniture. Okay, it sounds weird when you put it like that, but despite the game taking place in one major location, it doesn’t feel limited in the slightest.
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