EvoCreo2 Review [Android] – Pokémon Without The Pricetag!

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In this joint EvoCreo2 review, both Rachel and Sho share their thoughts on EvoCreo 2: Monster Hunter RGP. From the things they enjoyed, to what they didn’t! For more information on EvoCreo2 or to download it, you can visit the Official Website.

Rachels EvoCreo2 Review

As someone who is a fan of the original Pokémon games, I was really excited to try EvoCreo 2 out. Admittedly, I haven’t played the first one. That being said, I didn’t feel like I was missing out on anything in terms of lore from the previous game coming into this one. I understood what was going on and followed things well.

Well, for a while. I will admit, there were times I was slightly confused about what was going on or what I had to do. I found myself constantly checking the ‘To Do’ section to remind myself of where I needed to go and my tasks. Don’t get me wrong, this could come down to me simply being a little slow, but I’d often get lost wandering around the map and aimlessly walking around.

Aside from my questionable navigation skills, the game felt very nostalgic. I really enjoyed the old-school pixelated art style and graphics, and the animation when it came to battling Creo. The soundtrack was really enjoyable too, and added to the overall worldbuilding and scenery that was going on.

A detail I specifically loved was the button on the left of my screen to control my character, which resembled the buttons seen on older consoles, such as the Game Boy. 

If you’re a fan of Pokémon or old-school styles in general, then EvoCreo is a great choice! Don’t let my navigational skills put you off, as it’s a great cosy RPG with an in-depth storyline (not to mention tons of Creo to collect).

Sho’s EvoCreo2 Review

I had the pleasure of trying out EvoCreo2: Monster Trainer RPG on Android alongside Rachel. Despite the linear story gameplay, we both had different experiences with the game. In this EvoCreo2 Review, I tell you my thoughts on this title, from engagement to controls, graphics, sound design and more.

EvoCreo2 Introduction – Creo and Combat

From the get-go, this game felt familiar yet new. Being a monster tamer, it’d be easy to compare it to Pokémon, but I’d argue that EvoCreo2 broke the norm and gave a standalone gaming experience.

For starters, the game is very techy, and you’re not just some teenager on an adventure. The introduction is your enrolment, where you choose your Creo and immediately get put to work. I chose Fylopin, if you’re curious.

The Creo have unique designs, with the starters having dual types, which I thought was a nice touch and insight. As I got used to my creature companion and the combat, I was pleasantly surprised by how in-depth the mechanics were.

Controls and Aesthetics

Battles seemed more evolved with strategy and type match-ups mattering a lot. Fortunately, the game had an elemental chart in the battle room, which I found handy as I needed to adjust, and I often forget how each element fares.

Moves cost energy to use, which differs from the PP that most of us will be comfortable with from similar games. Instead of each move having a set number of times it could be used before requiring replenishments, they needed to be considered strategically based on how much stamina they’d sap from the Creo.

Each turn, Creo would regain 1 Energy, or they’d earn it back by resting. A lot of early-game moves only cost 1 Energy, but as I made more progress, I quickly noticed that I had to plan attacks well to keep my Creo alive and be the victor. For me, this made combat way more interesting and challenging, since I couldn’t just spam the most powerful attack I had in my arsenal to deal with foes.

The Creo were well designed, but importantly, so were the notable NPCS and main player. I designed my character to resemble Kasane Teto as closely as possible, and enjoyed naming myself, my rival and the other freshly enrolled officer.

Personal touches always help me feel more immersed in a game since I connect better with plots and care more about the cast. That said, that blasted rival is such a diva. He’s more than a rival. He’s my enemy.

As for actual controls, the game is simple to understand. My one critique is the joystick button for movement, which felt a little clunky and didn’t always move my character in the direction I wanted. I’d have to occasionally actually look at the button to readjust, which felt impractical.

EvoCreo2 Trailer

I didn’t need to include this, but to get a better idea of what all this yapping means, I think the trailer will help.

Final Thoughts

To wrap up, I enjoyed my time with EvoCreo2. It’s a game any fan of Pokémon could enjoy, without the £60 price tag.

I liked the Creo designs, main story, side quests, interactions, and world layout. Particularly, the Creo upgrades are more in-depth than just evolution. They had customisable moves, passives, and traits to help them prestige.

I also loved the evolution animations and how they were unique for each elemental type. Other animations, such as attack and sprite movements, were also lively. My personal favourite is the Bug Bite move attack animation with its snarly fangs and fluid blood movement.

The post EvoCreo2 Review [Android] – Pokémon Without The Pricetag! appeared first on Gamezebo.

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