Our Supervive Tier List looks closely at all hunters in the game, ranking them based on how handy they are in combat and how their abilities compare to each other.
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Supervive Tier List
See where we rank all hunters.
S Tier
Celeste
Relying on the power of ice, Celeste is a great hunter to use when slowing enemies down on the battlefield. Her passive inflicts enemies with the Chilled debuff upon taking damage, leading to them ‘Shattering’, creating a large AoE explosion. In addition to reducing the speed of enemies, she can throw a spear that explodes after a few seconds, making her great for ranged combatLet’s not forget the fact that she can quickly move across the field with high mobility, allowing her to get away from the enemy lines. Celeste can become invulnerable and can summon a wall of ice that blocks oncoming attacks
Elluna
Elluna is a healer who can also deal damage, making her a fantastic support on the field. When a player is downed, they emit a Wisp, which Elluna can take with her to revive. Attacking enemies replenishes her mana and she can stun enemies with an AoE projectile. She can activate an AoE healing move or she can specifically target a singular teammate
Oath
Arguably a better tanky hunter than Hudson. Oath can create a barrier that protects himself and his allies from oncoming damage. His hammer knocks enemies back and so does his dash. By summoning a fissure, Oath debuffs his enemies by slowing them down and stunning them. What makes him stand out against Hudson is the fact that his Q ability summons an AoE healing move that can also revive Wisps
Zeph
There’s a reason why I’m ranking Zeph so high. Whilst they can deal damage, they’re also a great support hunter for the team. When successfully damaging enemies, they can replenish Mana. Pressing Q summons a charm on the ground that pulls enemies inwards and can stun them. With Mana, Zeph can heal themselves or teammates, and they can summon a gust of wind that moves allies away from danger
A Tier
Hudson
A very tanky hunter! When Hudson manages to down a target, he replenishes Armor and HP. With a minigun, he shoots enemies from afar, which you can upgrade by holding down the right mouse button. Hudson also has an ability that allows him to move faster, knocking enemies out of the way as he does so. Like Ghost, he can use grenades in combat, which inflicts enemies with the Slow debuff whilst also stunning them and dealing damageWith his R ability, Hudson can stick a hook in a target that has low HP, which replenishes your own Armor and that of an ally that is standing close by
Joules
When playing as Joules, your main priority is to stack the Static debuff on enemies. A total of 4 stacks allows you to unleash a large amount of damage once they become ‘Static Charged’. As you probably expect, her electric bolts can stun enemies in place and she can utilise lightning to pull enemies towards the AoE
Myth
A strong ranged hunter! Myth can move through the environment, allowing her to sneak up on enemies before attacking them. With her bow, she can knock enemies out of the way whilst stunning them, and with her Q ability, she can inflict enemies with the anti-heal and Slow debuffs
Shrike
Shrike is a ranged hunter who utilises grenades and her gun. When attacking an enemy, she inflicts them with the Mark debuff, which allows her to deal more damage when attacking them afterwards. Her grenades stun enemies whilst also dealing damage, and she can summon a hawk that gives her a better view of the field. This hawk also inflicts enemies with the anti-heal debuff.
B Tier
Brall
As his name suggests (a spin on ‘brawl’), this hunter excels in melee combat. His passive grants you the Empowered buff, and you can replenish HP when defeating Creeps. Whilst he prefers close combat, he has a ranged attack you can unleash before tethering himself to an enemy or structure, which he can pull himself towards
Felix
Relying on the power of fire, Felix inflicts enemies with the Burn debuff, which is a DoT attack (damage over time). He also has a flamethrower, which is pretty cool! Another neat feature in Felix’s kit is that he can pull enemies towards him whilst inflicting them with an anti-heal debuff
Ghost
Ghost is a hunter that relies on guns and grenades. He deals more damage when attacking enemies with the Dazed debuff, which he can inflict with grenades. Ghost’s bullets and laser beams work best when his targets are Dazed, so this is definitely a priority if you plan to play as this hunter
Shiv
Shiv is an excellent hunter but she takes a while to master. Using energised bolts of electricity, she can Ground, Stun, and damage enemies. Her passive increases her damage each time she hits enemies in a row. As for mobility, she can teleport to a thrown dagger, giving her the chance to dive into battle or get out of it quickly
Void
Void can use projectiles, orbs, and shards to attack enemies. He can enhance his abilities when dealing damage to targets, and he doesn’t create sound when moving around the battlefield. His shards stun enemies, his orbs deal damage, and his projectiles cause him to swap places with the target. Void’s R ability summons a vortex that pulls nearby enemies inwards whilst stunning them at the same time
C Tier
Kingpin
There’s nothing from with Kingpin per se, but he isn’t the most interesting in combat when compared to the others. He has a shotgun and he can dash to evade oncoming attacks. By punching the ground, he stuns enemies, and he utilises a claw to drag enemies (and Downed enemies) towards him. The main pro of Kingpin is that each assisted kill or downing of an enemy by his own hands stacks his maximum HP
Jin
An assassin-like melee hunter. Like Shiv, he can teleport to a thrown dagger, meaning he has great movability. To go with that, when enemies cannot see him, he moves a lot faster, which also counts when he’s dealing damage to enemies. Knocking enemies into the air and summoning a clone of himself are other abilities, as the clone can replicate all of Jin’s attacks
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