Black Myth: Wukong offers an exciting journey through the fantasy world with the chapter-based progression system. Each chapter takes place in a new region of the world bringing new challenges and secrets. As each chapter is pretty long and consists of multiple areas, there are various secrets that you can uncover.
Chapter Two: Yellow Sand, Desolate Dusk also has a few secrets one of which is accessing a Secret Area called Kingdom of Sahali. This guide will help you access the Kingdom of Sahali, a secret area in Chapter Two of Black Myth: Wukong.
How to Access the Kingdom of Sahali, Secret Area in Black Myth: Wukong
The Kingdom of Sahali is a secret area in the Yellow Wind Ridge location which is where Chapter Two takes place. As you progress through the chapter and reach the Fright Cliff area, go to the Rockrest Flat Keeper’s Shrine. Once there, you need to head in the north direction to come across an open field to find a Drunken Boar.
You need to speak to the Boar to initiate his quest and complete the quest to get access to the Kingdom of Sahali area. Here is an overview of the Drunken Boar quest.
Meet Drunken Boar in an open field near the Rockrest Flat shrine.
Deliver him the Sobering Stone.
Go to the Crouching Tiger Temple to meet with the Boar and give him a Jade Lotus.
Eliminate the First Prince of Flowing Sands to get Arhat Gold Piece.
Go back to the original location of the Boar.
Defeat Yellow-Robed Squire (Drunken Boar).
Upon defeating the Boar, a cutscene will start and he will open the gate to the Kingdom of Sahali. Interact with the door that Boar opened to go to the Kingdom of Sahali where you will encounter two secret bosses and earn Wind Tamer – Vessel by completing the area.
Kingdom of Sahali – All Bosses and Wind Tamer – Vessel Reward
After being transported to the Kingdom of Sahali, the first secret boss that you encounter is another form of Tiger Vanguard. He has a completely altered move set from the Yaoguai King: Tiger Vanguard who you fought at the Crouching Tiger Temple.
Defeating this boss will reward you with a Tiger Tally, an accessory item that increases your damage of light attack combo. Progressing ahead from the first secret boss, you will come across an open area filled with Sand and a giant rat who is the Yellow Wind Sage, the final boss of Chapter 2.
However, you won’t fight him here, instead, he will ask you to defeat Fuban, a giant beetle. Head inside the sand arena to initiate the boss fight with Fuban. The beetle has several moves to its name, all of its attacks are easy to dodge due to its slow speed, but hits very hard if failed to do so. As you start depleting its HP, a cutscene will trigger and you will have to steal a crystal on its back.
Upon stealing the crystal, the giant rat will join you in the fight and help you take down Fuban. After defeating Fuban, you will be transported back to Fright Cliff and rewarded with the Wind Tamer – Vessel and a Sky-Piercing Horn (material).
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