Portal: Revolution is a new fan-made mode for Portal 2 that includes 8 chapters with 40 new test chambers for players to overcome. It is a free mode and only requires the base Portal 2 game. The gameplay of mode takes anywhere between 4 – 8 hours depending on how well players can pass the test chambers. Players who want to challenge themselves more and finish the game with 100% will be required to earn all the available achievements.
In this guide, we’ll go over all the achievements available in Portal: Revolution.
All Achievements in Portal: Revolution
There are 21 achievements in Portal: Revolution of which 8 of them are unlocked by progressing in the main chapters whereas, the other achievements require certain actions throughout the playthrough. Getting all of the achievements will get you the milestone of 100% completion of the game.
There are several missable achievements in the playthrough and if you have missed any of the explained achievements, you can replay the respective chapters from the main menu to complete them.
Achievements in Chapter 1: The Human Resource
Chapter 1: The Human Resource has the following achievements players can achieve.
Volunteer
Leave your room and start Chapter 1.
Interact with the red button beneath the screen in your room.
Fingerprinter 1/5
Smear your dirty fingers over Aperture’s beautiful glass.
You need to touch 5 different ‘Warning’ signs scattered throughout the chapters. The first location is in Chamber 6 of Chapter 1. “Advanced Cube Mechanics” episode.
Hired
Complete Chapter 1.
Achievements in Chapter 2: The Default Route
Chapter 2: The Default Route has the following achievements players can achieve.
Just in time
Deplete the conveyors’ supply of Weighted Storage Cubes.
Throw 16 cubes off the conveyer belt.
Fingerprinter 2/5
Smear your dirty fingers over Aperture’s beautiful glass.
You need to touch 5 different ‘Warning’ signs scattered throughout the chapters. The second location is near the conveyor after you have turned off the fan in Chapter 2. “Conveyors and Ventilators” episode. You can touch the warning sign by going outside to the pipe, dropping the turret down, and then continuing along the pipe.
Sending a message
Blow up a test chamber sign.
Explode the ‘02’ test chamber sign by placing a portal in front.
To the surface and beyond
Complete Chapter 2.
Achievements in Chapter 3: The Surface
Chapter 3: The Surface has the following achievements players can achieve.
Refreshing Shower
Take a shower under one of the gel cleansing fields.
Dirty yourself with blue gel in chamber 5 and then stand under the water for around 1 minute.
Upgrade?
Upgrade the Portal Gun.
Upgrade your Portal Gun in Chapter 3.
Achievements in Chapter 4: The Diversion
Chapter 4: The Diversion has the following achievements players can achieve.
Pacifist
Complete the Chamber 4-9 without knocking over any turrets.
Don’t knock over any turret in the “Turret Playground” episode of Chapter 4.
Bullseye
Get the ball in 4-10 to land perfectly in the socket.
Get the ball perfectly to the socket by covering the surface with the blue gel in the “Excursion Funnel Flings” episode of Chapter 4.
Endless loop
Fling in an endless loop in Chamber 4-11.
Place the portals on two curved walls and then jump through a portal to experience an endless loop of jumping through portals in the “Cleansing Field Loop” episode of Chapter 4.
Supply Chain Problems
Deplete the gel supply in Chamber 4-11.
Summon/Destroy more than 10 cubes.
Journey Complete
Reach the Spire.
Fingerprinter 3/5
Smear your dirty fingers over Aperture’s beautiful glass.
You need to touch 5 different ‘Warning’ signs scattered throughout the chapters. The third location is in Chapter 4. “Power Switches” episode.
Achievements in Chapter 5: The Cutting Room Floor
Chapter 5: The Cutting Room Floor has only one achievement players can achieve.
Still a pacifist
Complete Chamber 5-1 without destroying any turrets.
Don’t destroy any turret in the “Vacuum Tubes Introduction” episode of Chapter 5.
Achievements in Chapter 6: The Climb
Chapter 6: The Climb has the following achievements players can achieve.
New Friends
Find a new companion.
Two times the charm
Solve the Chamber 6-2 twice.
Complete the “Vacuum Tubes Reinforcement” episode twice. Upon completing it for the first time, leave a portal in the chamber room, and then as you go up the staircase, jump into the portal to complete it again.
Captivating Looks
Stare at Conly’s mannequins for a really long time.
Stare the Conly’s mannequins for a minute in the “Spire Climb” episode.
The boring solution
Solve Chamber 6-6 the boring way.
The fun solution
Solve Chamber 6-6 the fun way.
Fingerprinter 4/5
Smear your dirty fingers over Aperture’s beautiful glass.
You need to touch 5 different ‘Warning’ signs scattered throughout the chapters. The fourth location is in Chapter 6. “Vacuum Tube Examination” episode.
Achievements in Chapter 7: The Collision
Chapter 7: The Collision has only one achievement players can achieve.
Let’s do this one last time
Reach the Surface… again.
Achievements in Chapter 8: The Remote Execution
Chapter 8: The Remote Execution has the following achievements players can achieve.
Fingerprinter 5/5
Smear your dirty fingers over Aperture’s beautiful glass.
You need to touch 5 different ‘Warning’ signs scattered throughout the chapters. The fifth location is in Chapter 8. “Final” episode. It is found in the Control Room number 3.
Back to bed
Destroy the Spire and complete the game.
These are all the 21 Achievements that players can achieve in their playthrough for the 100% completion of the game.
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