Garten of Banban Chapter 6 is out now and it will let players continue the game from where they left off in Chapter 4. For some reason, there isn’t any Garten of Banban Chapter 5 instead, the story begins in Chapter 6.
In this guide, we’ll be covering Chapter 6 of Garten of Banban.
Garten of Banban 6 – Walkthrough
As the game begins, click the clock on the bottom right of the screen to skip ahead. You will start at the same elevator on which the last chapter was ended. Talk to Sheriff Toadster and make yourself familiar with the controls once again. Go to the tables on the left side and pick up the Floor: -5 White Keycard. Now, use the toy to navigate it to hit the button on the side of the door to turn on the power, and then use the keycard to make your way ahead.
Open the door ahead using the same keycard and start following the Sheriff. The lights will go out as you move ahead and once it does, run toward the light in front to reach Square One: Storage Bay where the Queen’s Scepter is secured behind a door. Walk up to the giant door in the Storage Bay and listen to Sheriff. After that, make your way up the pipes to enter a cabin to find a gear piece but you will be attacked by a naughty monster. Reincarnate and interact with the switch to open a locker to find the gear piece. It will attach a light source to your drone.
Go back down and use the toy to reach the light ahead and interact with it to turn on the lights of the next sector, the Introduction Sector.
Introduction Sector
Enter the Introduction Sector, go up the staircase on the right side beside the blue door, and keep walking along the floor to find the Blue Keycard. After that, make your way down to open the blue door and you will meet the Bittergiggle. He will tell you about the switch for the room and you will have to solve the Lights Puzzle to open the locker and interact with the switch.
Start the puzzle by interacting with the switch on the console and go out into the main hall. You need to start with the Green Light first and press the buttons according to the placement of the colored chairs for the Green Light, then make your way up to the Blue Light and then finally the Red Light.
Green Light
Press the buttons in the following placement of the colored chairs for the Green Light.
1st Button – Teal, Ocean, Teal, and Ocean.
2nd Button – Ocean, Blue, Ocean, and Teal.
3rd Button – Ocean, Ocean, Teal, and Blue.
4th Button – Ocean, Blue, Teal, and Teal.
5th Button – Blue, Teal, Blue, and Ocean.
6th Button – Blue, Teal, Blue, and Teal.
Upon pressing the buttons in the correct order, the Green Light will be activated. Go up the staircase and move the Green Light to the Projector.
Blue Light
Press the buttons in the following placement of the colored chairs for the Blue Light.
1st Button – Ocean, Ocean, Teal, and Blue.
2nd Button – Blue, Teal, Blue, and Ocean.
3rd Button – Blue, Teal, Blue, and Teal.
4th Button – Ocean, Blue, Teal, and Teal.
5th Button – Ocean, Blue, Ocean, and Teal.
6th Button – Teal, Ocean, Teal, and Ocean.
Upon pressing the buttons in the correct order, the Blue Light will be activated. Move behind the Blue Light and use the arrows to move the blue light to the projector.
Red Light
Press the buttons in the following placement of the colored chairs for the Red Light.
1st Button – Blue, Teal, Blue, and Teal.
2nd Button – Ocean, Blue, Teal, and Teal.
3rd Button – Ocean, Ocean, Teal, and Blue.
4th Button – Ocean, Blue, Ocean, and Teal.
5th Button – Blue, Teal, Blue, and Ocean.
6th Button – Teal, Ocean, Teal, and Ocean.
Upon pressing the buttons in the correct order, the Green Light will be activated. Go up the staircase and move the Red Light to the Projector.
Once all the lights are pointing on the projector, run towards the Blue Door and get inside before the door closes. A mysterious monster will tell you to open up the door but wait for the lights to turn on and it will unlock the locker allowing you to press the first switch.
Now, you need to get out of the Introduction Sector and make your way back to the Storage Bay by using the drone’s light. As you reach Storage Bay, Sheriff Toadster will not be happy with you working with Bittergiggle, and in the meantime, Banbaleena will get picked up by a naughty monster. Run to the big gate to meet with Stinger Flynn and Bittergiggle will tell you to go to the Potentiality Sector.
Use your drone to go towards the Potentiality Center and you will reach a Yellow Gate. Go up the stairs beside the gate to find the Yellow Keycard and open the gate to enter the Potentiality Sector.
Potentiality Sector
As you enter the Potentiality Sector, jump on the wooden rod on the side and jump onto a lower floor. Call the drone to hit both of the switches to power up the console and then use the keycard to open the door. Go upstairs and open the door to meet with Banban. Now, go back down again navigate the drone close to the far button, and then run up to the entrance of the sector and order the drone to hit the ‘X’ mark.
The Yellow Door on the right side will activate and you will be able to use the Keycard to go ahead. Go upstairs to reach a garden area with Banban mannequins surrounded by Mr. Kabob Man. Move the Mr. Kabob Man to make way for the mannequin and push it to two switches. Repeat the same process for the other mannequin and it will open the red cabinet in the center which will give you the Red Keycard.
Now, go to the Red Door and there will be a button on the left side of the room. Press the button to power up the console and then use the keycard to open the door. A small naughty monster will come out of the room, and follow it to get a stick. Make your way back to the room to see Banban and Bittergiggle get attacked by Fancy Leech.
Use the stick to open the locker and get the Purple Keycard. Open the door, make your way back to the first area, and open the Purple Door using the keycard. Go down the staircase to enter a room with 12 lights. Bittergiggle will join you in the room and he will require your assistance in turning off the alarm and opening the door to the switch.
Go up the stairs and press the Reboot button to initiate the reboot. It will set off the alarm and you have to use the Light Poles to navigate them to the red lights using the arrows beneath them. As Bittergiggle fixes each switch, you need to recharge the ceiling to prevent getting attacked by Fancy Leech.
There are four switches in total and you have to repeat the steps of navigating the light poles to the red lights and recharging the ceiling every time Bittergiggle fixes a switch. Once all four switches are fixed, the door will open allowing you to activate the second switch for the door at the Storage Bay.
Make your way back to Storage Bay and meet with Banban. After that, go to Stinger Flynn and watch the flashback. Now, speak with Bittergiggle to move on to the Conditioning Sector to activate the final switch. Pick up the blue keycard from the ground and go along the path of the Potentiality Sector. Upon getting close to the yellow door, use the drone towards the right side to reach the entrance of the Conditioning Sector.
Conditioning Sector
Activate both of the power buttons beside the entrance and use the keycard to open the door. Go over the bush fence on the right side to get the Green Keycard and then start pressing the consoles to activate the buttons on the ceiling. Use the drone to press the buttons and once all the buttons are activated, use the keycard to go through it.
You will reach inside a surgeon’s room where you will have to find 8 lollipops scattered around the room and place them inside a cup beside the red door to open it. Go through the door to reach an open area where you will encounter a bird monster boss fight. You need to distract the bird by making noise to get the batteries located at the tents in the corners of the area.
For the first battery, grab the horns place and them on Mr. Kabob Man. Push Mr. Kabob Man out in the open for the bird to attack and run to the tent to get the battery. Now, make your way from the edge of the area to reach the next tent and push the barrel in the open. Once the bird attacks the barrel, run back into the middle.
For the second battery, grab the boxing gloves and place them on Mr. Kabob Man. Push Mr. Kabob Man again in the open and wait for the bird to attack to run to the other tent. Grab the battery and make your way to the next tent to push the barrel. Return to the center of the area and place the batteries on the trap to activate it. Now, make the bird fly one last time through the trap to defeat it.
Make your way to the opened door and press the switches. The bird will try to chase you but get demolished by the large gate. Wait for Banban to open the next door then go through it to activate the final switch.
Go up the stairs and enter the purple door. Stand on the ‘Reorder’ button and it will initiate a jumping path where you have to jump on the switches to reach the other side. As you jump on each switch, platforms will change direction and might push you off the button. You need to jump in a certain order to get across.
Upon reaching the other side, pick up the Orange Keycard and jump down to go out of the room. Make your way up the stairs and use the keycard to get back to the starting area of the Conditioning Sector.
Now, go back to the Storage Bay and interact with the button beside the red door to open it. Go up to the coffin and interact with the ‘Recharge’ button on the left side of the stairs. The Scepter will be missing a piece and Fancy Leech will fight with Nabnab. Run to the path on the left side to reach an elevator, concluding the Garten of Banban Chapter 6.
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