Payday 3 Actually Works as Intended Now, Starbreeze Insists

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Over a month after it was launched, Payday 3 has received a major update that Starbreeze insists makes the game actually work. The game suffered from a rocky launch, following which the studio promised to look into removing its online requirement.

Payday 3’s first update comes with a lengthy list of fixes

Payday 3 launched in September, but this is the first time the game has received a patch. In October, Starbreeze issued an apology for the delay and attempted to assuage players’ “anger and frustration.” “After some instability, we’re finally up and running as things should be!” the studio declared after releasing update 1.0.1.

Patch notes are as follows:

GENERAL

Added pre-order and edition specific items to everyone

Last radio call will now provide a last warning before alarm goes off, and will not be interrupted by other radio dialogues

Players can now not turn the camera during the full tased effect

Added a fix for the “Cleanin’ It Out” achievement to pop up when the criteria is met

Fixed an issue where the player doesn’t gain “Rush” when masking up while sprinting

Fixed an issue where the player could bind “Throw item” and “Request overkill weapon” to the same keybind

Updated the aim assist function for PS5 controllers

Closing or opening doors will no longer push/move players in close proximity

Fixed a crash caused when answering a radio

Fixed a crash that could happen when vaulting near the heist end

Fixed an issue where players got stuck in crouch when playing with high ping

Added a fix so Overkill weapons don’t fall through vehicles

Fixed so the tutorial scroll box is scrollable the second time you open a tutorial popup

Added a fix for a crash caused by multiple explosions

Fixed an issue where the “Closing the Account” trophy didn’t unlock properly

Fixed so the achievement “Cleanin’ it out” needs to be done on Overkill

Fixed issue with marking though some windows

Added a fix to prevent players from getting stuck when using a human shield that dies

Fixed a DLSS related crash

Fixed an issue where the player can get stuck and not proceeding to menus after failing a heist

Removed a state check to fix issue with AI placed bags having wrong rotation

Added a fix so game won’t crash when joining another player through social or shell

Fixed an issue with the social list not filling up

Fixed an issue where a party couldn’t matchmake if the former party leader had left the party

Fixed an issue where social list didn’t populate after reestablishing an internet connection

Changing languages should now work

Fixed a crash related to getting a random character when joining a game

Fixed a crash related to IP address

Closed the weapon experience exploit in 99 Boxes

SKILLS

Using Manipulator Basic Skill will no longer cause an interaction interference when players do multiple interactions in a row

“Battering Ram” skill can no longer be used to open blue keycard door on “Rock the Cradle”

“Battering Ram” skill can no longer be used to open the front door on “Touch the sky”

WEAPONS

Added ability for knives to be thrown through broken shield visors.

Fixed an issue where throwing knives couldn’t be picked up when the equipped primary or secondary weapon had full ammo

Adjusted the Vertical Grip spawn point on weapon PC9

Moved the magazine release lever on SA A144

Fixed an issue with weapon recoil in lower FPS

ENEMIES

Dozers will now get closer before engaging heisters with their shotgun

Updated the enemy flashbangs to apply flash effect more consistently

Player can no longer open doors leading to enemy spawn locations

TECHNICAL

The real meat of this update, the tech stuff! There’s a wide variety of fixes and changes on this list. Continue to let us know if you find any bugs and we’ll keep smashing them!

UI

Added a “Keep these display changes?” message after changing screen resolution.

Fixed a minor typo in the loadout section

UI update for favor reward in result screen

Reduced description text size, in skill line menus

Added ability for players to review the EULA again after creating their accounts

Fixed an issue causing player names, and infamy levels, to not load correctly and displaying wrong information

Fixed translation issue related to the whiskey bottle in “Touch the Sky”

Fixed overlapping text in heist overview

Added icons for when buffs are blocked due to certain skills

Dropdown for offline friends in social screen should now be displayed correctly

Added a fix for the camera zooming out of screen when inspecting an item from the vendors

Fixed an issue showing an incorrect amount of remaining radio calls when a player joins an ongoing heist

Added a fix for overlapping weapon mod names to make them more readable

Player stats are now shown in result screen when failing a heist

Added a fix so a joining player’s name is displayed in the chat

Added a button prompt showing how to exit the safe cracking mini-game

The phone hacking visualization should now always reach full when completing

Fixed locked story videos to properly reset color values when initialized

Adjustments made to fonts in settings menu

Fixed an issue with the “report player” option not appearing

Fixed an issue where the user could interact with the menus when the report text box was open

Added a fix for stock mods “TQ” and “HQ”, their titles are now aligned in the loadout

Tool input is now shown as blocked when interacting with loot

Resized the loadout selection bar

Fixed an issue with joining a friend in the social menu when spamming the join button

Fixed an issue on with friends not to appear properly

AUDIO

A sound of dropping a dead body onto the ground will now be played when players drop bodies

The sound effect of sliding will now stop playing when players stop sliding

Added sound effect for closed windows being destroyed

Cinematic audio volume is now also affected by master volume

Removed “break” VFX from throwing knives that don’t break when Retriever skill is equipped

Added a fix for smalltalk between civilians and employees not triggering

Added more small talk conversations between civilians

Shade voice over will no longer play, when players return to the main menu after canceling matchmaking

Improved the sound effect for opening crates

Disabled the Shade VO about file clues when the actual documents have already been picked up

Wolf now whisper instead of screams for medic bags during stealth gameplay

Fixed an issue where dye packs would loop the audio when breaking while being disarmed

Fixed an issue where civilian cellphone ringtones would loop forever

Fixed an issue that could cause eye scanner to play incorrect VO when scanning the correct NPC

Audio balancing for enemy VOs

Added more door sounds

Added sound effects for NPC animations

Fixed an issue where the human shield takedown sound effect would not stop if you reload your gun while choking someone out

VISUALS

Fixed a visual issue with deployables placed on moving objects that wouldn’t sync up for players joining an ongoing heist

Fixed deployables floating in the air when placed on a surface that then moved, deployables will now fall to the ground.

Fixed an issue with deployables floating when placed on certain doors

Fixed multiple minor graphical issues on the front part of the bank on “No Rest of the Wicked”

Fixed weapon animation issue when looking upwards and using tools

Added a fix so that switching between sprinting and placing tools wouldn’t cause issues when sprinting.

Fixed animation issue when SWATs are freeing hostages appearing as taking damage

Fixed an issue on lower graphical settings causing the door of the escape helicopter to appear broken. (PC)

Fixed a bug where the player could get inside the transport van in one of the pot holes in “Road Rage”

Fixed a bug where standing on the van would cause the player positions to glitch

Realigned The Butcher’s contractor image with the bottom of the screen

Subtitle fixes for story videos

Fixed a animation issue when using microcamera

In-game heist info screen now scales properly across aspect ratios

Adjusted enemy sabotage animation

Optimized foliage LODs

HEIST

Melee damage no longer affects environment details that should only take damage from explosions/gunfire in Gold & Sharke

Fixed missing collision, in a small area on the bank roof, on “No Rest for the Wicked”

Removed an area that was tagged as “public” on the roof in “Under the Surphaze”

Fixed a bug that led guards to sometimes walk through a closed door on “No Rest for the Wicked”

Added a fix for the Security Door that was openable without a Blue keycard on “99 boxes”

Added a missing out of bounds screen filter in “Under the Surphaze”

Deployables no longer disappear when thrown through vents on “Touch the Sky”

Added a fix for canceling sliding into panic room’s door on “Touch the Sky”

Fixed the texture of the panic room’s door on “Touch the Sky”

“Favors” and “Difficulty” are no longer visible in tutorials when holding Tab

Players will no longer stutter when jumping and sprinting inside the truck on “99 Boxes”

Added collision to block players from getting stuck behind a curtain on “Under the Surphaze”

Added collision to prevent bags from being thrown outside of the playable area on “Road Rage”

Fixed a vent navigation issue in “Rock the Cradle”

Fixed an issue where bags would get stuck in the forklift on “Road Rage”

Fixed an issue where loot bags would disappear when throwing them into the zipline on “Touch the Sky”

Fixed an issue where AI crew could get stuck in “99 Boxes”

Fixed issues where you could throw bags out of reach on “Dirty Ice”

Fixed an issue where some jewelry trays are clipping in the VIP room on “Dirty Ice”

Added so the drill option appears during Stealth on “Touch the Sky”

Disabled all interaction for placed planks once all four have been placed on “Road Rage”

Added a fix for where the Escape Objective sometimes didn’t appear on “Dirty Ice”

The “Enter the Workshop”-objective will get disabled if players secure maximum loot

Fixed an issue where Mason gets poisoned despite not being delivered the poisoned drink on “Touch the sky”

Fixed an issue where the armored truck would get stuck before the final ramp on “Road Rage”

Fixed an Overkill difficulty issue where the bouncer wouldn’t let you proceed after showing him the VIP invitation on “Rock the Cradle”

Adjusted the ambush setup timer on “Road Rage”

Added collision to prevent cage bags falling through the ground on “Rock the Cradle”

Added a fix so players cannot throw the zipline bag in the escape van on Gold & Sharke

The post Payday 3 Actually Works as Intended Now, Starbreeze Insists appeared first on PlayStation LifeStyle.

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